backend/x11: clamp hotspot to texture bounds
When a new texture is set, the hotspot may actually belong to the previous texture and be out of bounds. Rather than incur X errors for these, clamp the hotspot to be inside of the texture. This fixes weston examples updating their cursors (e.g. weston-eventdemo).
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@ -477,6 +477,19 @@ static bool output_set_cursor(struct wlr_output *wlr_output,
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if (texture != NULL) {
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width = texture->width * wlr_output->scale / scale;
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height = texture->height * wlr_output->scale / scale;
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if (hotspot_x < 0) {
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hotspot_x = 0;
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}
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if ((uint32_t)hotspot_x > texture->width) {
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hotspot_x = texture->width;
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}
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if (hotspot_y < 0) {
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hotspot_y = 0;
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}
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if ((uint32_t)hotspot_y > texture->height) {
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hotspot_y = texture->height;
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}
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}
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struct wlr_box hotspot = { .x = hotspot_x, .y = hotspot_y };
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