gles2_texture_bind: use texture's target type

Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
This commit is contained in:
Guido Günther 2018-03-20 13:19:14 +01:00
parent b3cb5a36c7
commit 13e4ba4867
1 changed files with 4 additions and 3 deletions

View File

@ -306,9 +306,10 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
static void gles2_texture_bind(struct wlr_texture *_texture) { static void gles2_texture_bind(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture; struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glBindTexture(texture->target, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*texture->pixel_format->shader)); GL_CALL(glUseProgram(*texture->pixel_format->shader));
} }