gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures.
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@ -306,9 +306,10 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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static void gles2_texture_bind(struct wlr_texture *_texture) {
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static void gles2_texture_bind(struct wlr_texture *_texture) {
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GL_CALL(glBindTexture(texture->target, texture->tex_id));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL_CALL(glUseProgram(*texture->pixel_format->shader));
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GL_CALL(glUseProgram(*texture->pixel_format->shader));
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}
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}
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