implement wlr_cursor_map_to_output
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@ -47,9 +47,12 @@ bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
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struct wlr_output *reference, int x1, int y1, int x2, int y2);
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/**
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* Get the closest boundary point of this layout from the given point.
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* Get the closest boundary point of this layout from the given point from the
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* reference output. If reference is NULL, gets the closest boundary point from
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* the entire layout.
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*/
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void wlr_output_layout_closest_boundary(struct wlr_output_layout *layout,
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int x, int y, int *dest_x, int *dest_y);
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struct wlr_output *reference, double x, double y, double *dest_x,
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double *dest_y);
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#endif
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@ -22,6 +22,7 @@ struct wlr_cursor_state {
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struct wl_list devices;
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struct wlr_output_layout *layout;
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struct wlr_xcursor *xcursor;
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struct wlr_output *mapped_output;
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};
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struct wlr_cursor *wlr_cursor_init() {
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@ -37,6 +38,8 @@ struct wlr_cursor *wlr_cursor_init() {
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return NULL;
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}
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cur->state->mapped_output = NULL;
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wl_list_init(&cur->state->devices);
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wl_signal_init(&cur->events.motion);
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@ -66,7 +69,16 @@ void wlr_cursor_set_xcursor(struct wlr_cursor *cur, struct wlr_xcursor *xcur) {
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bool wlr_cursor_warp(struct wlr_cursor *cur, double x, double y) {
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assert(cur->state->layout);
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if (!wlr_output_layout_output_at(cur->state->layout, x, y)) {
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struct wlr_output *output;
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output = wlr_output_layout_output_at(cur->state->layout, x, y);
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if (!output) {
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return false;
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}
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if (cur->state->mapped_output &&
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!wlr_output_layout_contains_point(cur->state->layout,
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cur->state->mapped_output, x, y)) {
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return false;
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}
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@ -97,13 +109,16 @@ bool wlr_cursor_warp(struct wlr_cursor *cur, double x, double y) {
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void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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assert(cur->state->layout);
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int x = cur->x + delta_x;
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int y = cur->y + delta_y;
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double x = cur->x + delta_x;
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double y = cur->y + delta_y;
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if (!wlr_output_layout_output_at(cur->state->layout, x, y)) {
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int closest_x, closest_y;
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wlr_output_layout_closest_boundary(cur->state->layout, x, y, &closest_x,
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&closest_y);
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struct wlr_output *output;
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output = wlr_output_layout_output_at(cur->state->layout, x, y);
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if (!output || (cur->state->mapped_output && cur->state->mapped_output != output)) {
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double closest_x, closest_y;
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wlr_output_layout_closest_boundary(cur->state->layout,
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cur->state->mapped_output, x, y, &closest_x, &closest_y);
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x = closest_x;
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y = closest_y;
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}
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@ -210,7 +225,7 @@ void wlr_cursor_attach_output_layout(struct wlr_cursor *cur,
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void wlr_cursor_map_to_output(struct wlr_cursor *cur,
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struct wlr_output *output) {
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wlr_log(L_DEBUG, "TODO: map to output");
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cur->state->mapped_output = output;
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}
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void wlr_cursor_map_input_to_output(struct wlr_cursor *cur,
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@ -135,11 +135,17 @@ static double get_distance(double x1, double y1, double x2, double y2) {
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}
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void wlr_output_layout_closest_boundary(struct wlr_output_layout *layout,
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int x, int y, int *dest_x, int *dest_y) {
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int min_x = INT_MAX, min_y = INT_MAX, min_distance = INT_MAX;
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struct wlr_output *reference, double x, double y, double *dest_x,
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double *dest_y) {
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double min_x = INT_MAX, min_y = INT_MAX, min_distance = INT_MAX;
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struct wlr_output_layout_output *l_output;
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wl_list_for_each(l_output, &layout->outputs, link) {
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int width, height, output_x, output_y, output_distance;
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if (reference != NULL && reference != l_output->output) {
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continue;
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}
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int width, height;
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double output_x, output_y, output_distance;
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wlr_output_effective_resolution(l_output->output, &width, &height);
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// find the closest x point
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