Don't destroying all layer surfaces on client d/c

This commit is contained in:
Drew DeVault 2018-03-31 00:22:09 -04:00
parent f133170ff0
commit 1778818a50
1 changed files with 4 additions and 1 deletions

View File

@ -353,10 +353,13 @@ static const struct zwlr_layer_shell_v1_interface layer_shell_implementation = {
}; };
static void client_handle_destroy(struct wl_resource *resource) { static void client_handle_destroy(struct wl_resource *resource) {
struct wl_client *client = wl_resource_get_client(resource);
struct wlr_layer_shell *shell = layer_shell_from_resource(resource); struct wlr_layer_shell *shell = layer_shell_from_resource(resource);
struct wlr_layer_surface *surface, *tmp = NULL; struct wlr_layer_surface *surface, *tmp = NULL;
wl_list_for_each_safe(surface, tmp, &shell->surfaces, link) { wl_list_for_each_safe(surface, tmp, &shell->surfaces, link) {
layer_surface_destroy(surface); if (wl_resource_get_client(surface->resource) == client) {
layer_surface_destroy(surface);
}
} }
wl_list_remove(wl_resource_get_link(resource)); wl_list_remove(wl_resource_get_link(resource));
} }