backend/wayland: handle WL_EVENT_WRITABLE for Wayland socket
We need to flush when the connection is writable again. This is important in case the write buffer becomes full. This is also what Weston does [1]. [1]: https://gitlab.freedesktop.org/wayland/weston/blob/master/libweston/compositor-wayland.c#L2593
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@ -27,7 +27,6 @@ struct wlr_wl_backend *get_wl_backend_from_backend(struct wlr_backend *backend)
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static int dispatch_events(int fd, uint32_t mask, void *data) {
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struct wlr_wl_backend *wl = data;
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int count = 0;
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if ((mask & WL_EVENT_HANGUP) || (mask & WL_EVENT_ERROR)) {
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wl_display_terminate(wl->local_display);
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@ -35,15 +34,21 @@ static int dispatch_events(int fd, uint32_t mask, void *data) {
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}
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if (mask & WL_EVENT_READABLE) {
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count = wl_display_dispatch(wl->remote_display);
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return wl_display_dispatch(wl->remote_display);
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}
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if (mask & WL_EVENT_WRITABLE) {
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wl_display_flush(wl->remote_display);
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return 0;
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}
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if (mask == 0) {
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count = wl_display_dispatch_pending(wl->remote_display);
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int count = wl_display_dispatch_pending(wl->remote_display);
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wl_display_flush(wl->remote_display);
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}
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return count;
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}
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return 0;
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}
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static void xdg_shell_handle_ping(void *data, struct zxdg_shell_v6 *shell,
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uint32_t serial) {
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zxdg_shell_v6_pong(shell, serial);
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