render: drop wlr_renderer_impl.texture_from_pixels
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29c8df7e0a
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18adb43a44
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@ -119,9 +119,6 @@ struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture);
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struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *data);
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struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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@ -45,9 +45,6 @@ struct wlr_renderer_impl {
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uint32_t *flags, uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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void *data);
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struct wlr_texture *(*texture_from_pixels)(struct wlr_renderer *renderer,
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uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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const void *data);
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struct wlr_texture *(*texture_from_wl_drm)(struct wlr_renderer *renderer,
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struct wl_resource *data);
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struct wlr_texture *(*texture_from_dmabuf)(struct wlr_renderer *renderer,
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@ -592,7 +592,6 @@ static const struct wlr_renderer_impl renderer_impl = {
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.get_render_formats = gles2_get_render_formats,
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.preferred_read_format = gles2_preferred_read_format,
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.read_pixels = gles2_read_pixels,
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.texture_from_pixels = gles2_texture_from_pixels,
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.texture_from_wl_drm = gles2_texture_from_wl_drm,
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.texture_from_dmabuf = gles2_texture_from_dmabuf,
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.init_wl_display = gles2_init_wl_display,
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@ -179,7 +179,8 @@ static struct wlr_gles2_texture *gles2_texture_create(
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return texture;
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}
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struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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static struct wlr_texture *gles2_texture_from_pixels(
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struct wlr_renderer *wlr_renderer,
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uint32_t drm_format, uint32_t stride, uint32_t width,
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uint32_t height, const void *data) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -368,40 +368,6 @@ static struct wlr_pixman_texture *pixman_texture_create(
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return texture;
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}
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static struct wlr_texture *pixman_texture_from_pixels(
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struct wlr_renderer *wlr_renderer, uint32_t drm_format,
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uint32_t stride, uint32_t width, uint32_t height, const void *data) {
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struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);
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struct wlr_pixman_texture *texture =
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pixman_texture_create(renderer, drm_format, width, height);
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if (texture == NULL) {
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return NULL;
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}
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// TODO: avoid this copy
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texture->data = malloc(stride * height);
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if (texture->data == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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wl_list_remove(&texture->link);
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free(texture);
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return NULL;
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}
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memcpy(texture->data, data, stride * height);
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texture->image = pixman_image_create_bits_no_clear(texture->format,
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width, height, texture->data, stride);
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if (!texture->image) {
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wlr_log(WLR_ERROR, "Failed to create pixman image");
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wl_list_remove(&texture->link);
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free(texture->data);
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free(texture);
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return NULL;
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}
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return &texture->wlr_texture;
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}
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static struct wlr_texture *pixman_texture_from_buffer(
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struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer) {
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struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);
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@ -531,7 +497,6 @@ static const struct wlr_renderer_impl renderer_impl = {
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.render_quad_with_matrix = pixman_render_quad_with_matrix,
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.get_shm_texture_formats = pixman_get_shm_texture_formats,
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.get_render_formats = pixman_get_render_formats,
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.texture_from_pixels = pixman_texture_from_pixels,
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.texture_from_buffer = pixman_texture_from_buffer,
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.bind_buffer = pixman_bind_buffer,
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.destroy = pixman_destroy,
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@ -26,7 +26,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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assert(impl->render_subtexture_with_matrix);
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assert(impl->render_quad_with_matrix);
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assert(impl->get_shm_texture_formats);
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assert(impl->texture_from_pixels);
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assert(impl->get_render_buffer_caps);
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renderer->impl = impl;
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