surface: drop wlr_surface_get_matrix
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@ -100,20 +100,6 @@ struct wlr_renderer;
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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struct wlr_renderer *renderer);
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/**
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* Gets a matrix you can pass into wlr_render_with_matrix to display this
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* surface. `matrix` is the output matrix, `projection` is the wlr_output
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* projection matrix, and `transform` is any additional transformations you want
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* to perform on the surface (or NULL/the identity matrix if you don't).
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* `transform` is used before the surface is scaled, so its geometry extends
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* from 0 to 1 in both dimensions.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float mat[static 9],
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const float projection[static 9],
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const float transform[static 9]);
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/**
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* Set the lifetime role for this surface. Returns 0 on success or -1 if the
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* role cannot be set.
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@ -628,18 +628,6 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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return surface;
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}
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void wlr_surface_get_matrix(struct wlr_surface *surface, float mat[static 9],
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const float projection[static 9], const float transform[static 9]) {
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int width = surface->texture->width;
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int height = surface->texture->height;
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wlr_matrix_identity(mat);
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if (transform != NULL) {
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wlr_matrix_multiply(mat, mat, transform);
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}
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wlr_matrix_scale(mat, width, height);
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wlr_matrix_multiply(mat, projection, mat);
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}
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bool wlr_surface_has_buffer(struct wlr_surface *surface) {
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return surface->texture && surface->texture->valid;
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}
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