surface: drop wlr_surface_get_matrix
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			@ -100,20 +100,6 @@ struct wlr_renderer;
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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		struct wlr_renderer *renderer);
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/**
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 * Gets a matrix you can pass into wlr_render_with_matrix to display this
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 * surface. `matrix` is the output matrix, `projection` is the wlr_output
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 * projection matrix, and `transform` is any additional transformations you want
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 * to perform on the surface (or NULL/the identity matrix if you don't).
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 * `transform` is used before the surface is scaled, so its geometry extends
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 * from 0 to 1 in both dimensions.
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 */
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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		float mat[static 9],
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		const float projection[static 9],
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		const float transform[static 9]);
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/**
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 * Set the lifetime role for this surface. Returns 0 on success or -1 if the
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 * role cannot be set.
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			@ -628,18 +628,6 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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	return surface;
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}
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void wlr_surface_get_matrix(struct wlr_surface *surface, float mat[static 9],
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		const float projection[static 9], const float transform[static 9]) {
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	int width = surface->texture->width;
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	int height = surface->texture->height;
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	wlr_matrix_identity(mat);
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	if (transform != NULL) {
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		wlr_matrix_multiply(mat, mat, transform);
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	}
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	wlr_matrix_scale(mat, width, height);
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	wlr_matrix_multiply(mat, projection, mat);
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}
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bool wlr_surface_has_buffer(struct wlr_surface *surface) {
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	return surface->texture && surface->texture->valid;
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}
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