Log when WLR_BACKENDS/WLR_RENDERER is set
Makes it easier to figure out why a backend/renderer is picked.
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cc1b66364c
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@ -237,6 +237,9 @@ struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
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char *names = getenv("WLR_BACKENDS");
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char *names = getenv("WLR_BACKENDS");
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if (names) {
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if (names) {
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wlr_log(WLR_INFO, "Loading user-specified backends due to WLR_BACKENDS: %s",
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names);
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names = strdup(names);
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names = strdup(names);
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if (names == NULL) {
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if (names == NULL) {
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wlr_log(WLR_ERROR, "allocation failed");
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wlr_log(WLR_ERROR, "allocation failed");
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@ -234,6 +234,9 @@ bool wlr_renderer_init_wl_display(struct wlr_renderer *r,
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struct wlr_renderer *wlr_renderer_autocreate_with_drm_fd(int drm_fd) {
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struct wlr_renderer *wlr_renderer_autocreate_with_drm_fd(int drm_fd) {
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const char *name = getenv("WLR_RENDERER");
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const char *name = getenv("WLR_RENDERER");
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if (name) {
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if (name) {
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wlr_log(WLR_INFO, "Loading user-specified renderer due to WLR_RENDERER: %s",
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name);
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#if WLR_HAS_GLES2_RENDERER
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#if WLR_HAS_GLES2_RENDERER
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if (strcmp(name, "gles2") == 0) {
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if (strcmp(name, "gles2") == 0) {
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if (drm_fd < 0) {
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if (drm_fd < 0) {
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