rootston: fix rotated views damage tracking
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1842487d61
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1cea73d2d8
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@ -553,31 +553,16 @@ static void damage_whole_surface(struct wlr_surface *surface,
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wlr_output_transformed_resolution(output->wlr_output, &ow, &oh);
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struct wlr_box box;
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surface_intersect_output(surface, output->desktop->layout,
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bool intersects = surface_intersect_output(surface, output->desktop->layout,
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output->wlr_output, lx, ly, rotation, &box);
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if (!intersects) {
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return;
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}
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// Take the surface damage and damage the whole surface
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// The surface damage is still useful in case the surface got resized
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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pixman_region32_union_rect(&damage, &damage, 0, 0, box.width, box.height);
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pixman_region32_translate(&damage, box.x, box.y);
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pixman_region32_intersect_rect(&damage, &damage, 0, 0, ow, oh);
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pixman_box32_t *extents = pixman_region32_extents(&damage);
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struct wlr_box extents_box = {
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.x = extents->x1,
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.y = extents->y1,
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.width = extents->x2 - extents->x1,
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.height = extents->y2 - extents->y1,
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};
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pixman_region32_fini(&damage);
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wlr_box_rotated_bounds(&extents_box, -rotation, &extents_box);
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wlr_box_rotated_bounds(&box, -rotation, &box);
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pixman_region32_union_rect(&output->damage, &output->damage,
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extents_box.x, extents_box.y, extents_box.width, extents_box.height);
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box.x, box.y, box.width, box.height);
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wlr_output_schedule_frame(output->wlr_output);
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}
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@ -616,34 +601,51 @@ void output_damage_whole_drag_icon(struct roots_output *output,
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static void damage_from_surface(struct wlr_surface *surface,
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double lx, double ly, float rotation, void *data) {
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struct roots_output *output = data;
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struct wlr_output *wlr_output = output->wlr_output;
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if (!wlr_surface_has_buffer(surface)) {
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return;
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}
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int ow, oh;
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wlr_output_transformed_resolution(output->wlr_output, &ow, &oh);
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wlr_output_transformed_resolution(wlr_output, &ow, &oh);
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struct wlr_box box;
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surface_intersect_output(surface, output->desktop->layout,
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output->wlr_output, lx, ly, rotation, &box);
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wlr_output, lx, ly, rotation, &box);
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if (rotation == 0) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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if (ceil(output->wlr_output->scale) > surface->current->scale) {
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// When scaling up a surface, it'll become blurry so we need to expand
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// the damage region
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wlr_region_scale(&damage, &damage, wlr_output->scale);
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if (ceil(wlr_output->scale) > surface->current->scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(output->wlr_output->scale) - surface->current->scale);
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ceil(wlr_output->scale) - surface->current->scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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pixman_region32_intersect_rect(&damage, &damage, 0, 0, ow, oh);
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pixman_region32_union(&output->damage, &output->damage, &damage);
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pixman_region32_fini(&damage);
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} else {
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pixman_box32_t *extents =
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pixman_region32_extents(&surface->current->surface_damage);
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struct wlr_box damage_box = {
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.x = box.x + extents->x1 * wlr_output->scale,
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.y = box.y + extents->y1 * wlr_output->scale,
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.width = (extents->x2 - extents->x1) * wlr_output->scale,
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.height = (extents->y2 - extents->y1) * wlr_output->scale,
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};
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wlr_box_rotated_bounds(&damage_box, -rotation, &damage_box);
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pixman_region32_union_rect(&output->damage, &output->damage,
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damage_box.x, damage_box.y, damage_box.width, damage_box.height);
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}
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wlr_output_schedule_frame(output->wlr_output);
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pixman_region32_intersect_rect(&output->damage, &output->damage, 0, 0,
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ow, oh);
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wlr_output_schedule_frame(wlr_output);
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}
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void output_damage_from_view(struct roots_output *output,
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@ -652,11 +654,6 @@ void output_damage_from_view(struct roots_output *output,
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return;
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}
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if (view->rotation != 0) {
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output_damage_whole_view(output, view);
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return;
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}
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view_for_each_surface(view, damage_from_surface, output);
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}
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@ -138,8 +138,8 @@ void wlr_box_rotated_bounds(const struct wlr_box *box, float rotation,
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(box->x + box->width - ox) * s +
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(box->y + box->height - oy) * c;
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dest->x = fmin(x1, x2);
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dest->width = fmax(x1, x2) - fmin(x1, x2);
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dest->y = fmin(y1, y2);
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dest->height = fmax(y1, y2) - fmin(y1, y2);
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dest->x = floor(fmin(x1, x2));
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dest->width = ceil(fmax(x1, x2) - fmin(x1, x2));
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dest->y = floor(fmin(y1, y2));
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dest->height = ceil(fmax(y1, y2) - fmin(y1, y2));
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}
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