scene: add support for viewporter
If the surface has a source box set, use that. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3172
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@ -715,7 +715,11 @@ static void render_node_iterator(struct wlr_scene_node *node,
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wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
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wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
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output->transform_matrix);
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output->transform_matrix);
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render_texture(output, output_damage, texture, NULL, &dst_box, matrix);
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struct wlr_fbox src_box = {0};
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wlr_surface_get_buffer_source_box(surface, &src_box);
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render_texture(output, output_damage, texture,
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&src_box, &dst_box, matrix);
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break;
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break;
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case WLR_SCENE_NODE_RECT:;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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