scene: add scene_node_get_size helper
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				|  | @ -300,6 +300,34 @@ static struct wlr_texture *scene_buffer_get_texture( | |||
| 	return scene_buffer->texture; | ||||
| } | ||||
| 
 | ||||
| static void scene_node_get_size(struct wlr_scene_node *node, | ||||
| 		int *width, int *height) { | ||||
| 	*width = 0; | ||||
| 	*height = 0; | ||||
| 
 | ||||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT: | ||||
| 	case WLR_SCENE_NODE_TREE: | ||||
| 		return; | ||||
| 	case WLR_SCENE_NODE_SURFACE:; | ||||
| 		struct wlr_scene_surface *scene_surface = | ||||
| 			wlr_scene_surface_from_node(node); | ||||
| 		*width = scene_surface->surface->current.width; | ||||
| 		*height = scene_surface->surface->current.height; | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_RECT:; | ||||
| 		struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); | ||||
| 		*width = scene_rect->width; | ||||
| 		*height = scene_rect->height; | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 		*width = scene_buffer->buffer->width; | ||||
| 		*height = scene_buffer->buffer->height; | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| static int scale_length(int length, int offset, float scale) { | ||||
| 	return round((offset + length) * scale) - round(offset * scale); | ||||
| } | ||||
|  | @ -323,28 +351,8 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node, | |||
| 			lx + child->state.x, ly + child->state.y); | ||||
| 	} | ||||
| 
 | ||||
| 	int width = 0, height = 0; | ||||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT: | ||||
| 	case WLR_SCENE_NODE_TREE: | ||||
| 		return; | ||||
| 	case WLR_SCENE_NODE_SURFACE:; | ||||
| 		struct wlr_scene_surface *scene_surface = | ||||
| 			wlr_scene_surface_from_node(node); | ||||
| 		width = scene_surface->surface->current.width; | ||||
| 		height = scene_surface->surface->current.height; | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_RECT:; | ||||
| 		struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); | ||||
| 		width = scene_rect->width; | ||||
| 		height = scene_rect->height; | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 		width = scene_buffer->buffer->width; | ||||
| 		height = scene_buffer->buffer->height; | ||||
| 		break; | ||||
| 	} | ||||
| 	int width, height; | ||||
| 	scene_node_get_size(node, &width, &height); | ||||
| 
 | ||||
| 	struct wlr_scene_output *scene_output; | ||||
| 	wl_list_for_each(scene_output, &scene->outputs, link) { | ||||
|  | @ -626,10 +634,13 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 	struct render_data *data = _data; | ||||
| 	struct wlr_output *output = data->output; | ||||
| 	pixman_region32_t *output_damage = data->damage; | ||||
| 
 | ||||
| 	struct wlr_box dst_box = { | ||||
| 		.x = x, | ||||
| 		.y = y, | ||||
| 	}; | ||||
| 	scene_node_get_size(node, &dst_box.width, &dst_box.height); | ||||
| 	scale_box(&dst_box, output->scale); | ||||
| 
 | ||||
| 	struct wlr_texture *texture; | ||||
| 	float matrix[9]; | ||||
|  | @ -647,10 +658,6 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		dst_box.width = surface->current.width; | ||||
| 		dst_box.height = surface->current.height; | ||||
| 		scale_box(&dst_box, output->scale); | ||||
| 
 | ||||
| 		enum wl_output_transform transform = | ||||
| 			wlr_output_transform_invert(surface->current.transform); | ||||
| 		wlr_matrix_project_box(matrix, &dst_box, transform, 0.0, | ||||
|  | @ -661,10 +668,6 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 	case WLR_SCENE_NODE_RECT:; | ||||
| 		struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); | ||||
| 
 | ||||
| 		dst_box.width = scene_rect->width; | ||||
| 		dst_box.height = scene_rect->height; | ||||
| 		scale_box(&dst_box, data->output->scale); | ||||
| 
 | ||||
| 		render_rect(output, output_damage, scene_rect->color, &dst_box, | ||||
| 			output->transform_matrix); | ||||
| 		break; | ||||
|  | @ -677,10 +680,6 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		dst_box.width = scene_buffer->buffer->width; | ||||
| 		dst_box.height = scene_buffer->buffer->height; | ||||
| 		scale_box(&dst_box, data->output->scale); | ||||
| 
 | ||||
| 		wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, | ||||
| 			output->transform_matrix); | ||||
| 
 | ||||
|  |  | |||
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