scene: add scene_node_get_size helper
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63040d6744
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27b529f8a0
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@ -300,6 +300,34 @@ static struct wlr_texture *scene_buffer_get_texture(
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return scene_buffer->texture;
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return scene_buffer->texture;
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}
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}
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static void scene_node_get_size(struct wlr_scene_node *node,
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int *width, int *height) {
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*width = 0;
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*height = 0;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_TREE:
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return;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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*width = scene_surface->surface->current.width;
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*height = scene_surface->surface->current.height;
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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*width = scene_rect->width;
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*height = scene_rect->height;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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*width = scene_buffer->buffer->width;
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*height = scene_buffer->buffer->height;
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break;
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}
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}
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static int scale_length(int length, int offset, float scale) {
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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return round((offset + length) * scale) - round(offset * scale);
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}
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}
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@ -323,28 +351,8 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
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lx + child->state.x, ly + child->state.y);
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lx + child->state.x, ly + child->state.y);
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}
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}
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int width = 0, height = 0;
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int width, height;
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switch (node->type) {
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scene_node_get_size(node, &width, &height);
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case WLR_SCENE_NODE_ROOT:
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case WLR_SCENE_NODE_TREE:
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return;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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width = scene_surface->surface->current.width;
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height = scene_surface->surface->current.height;
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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width = scene_rect->width;
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height = scene_rect->height;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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width = scene_buffer->buffer->width;
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height = scene_buffer->buffer->height;
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break;
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}
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struct wlr_scene_output *scene_output;
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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wl_list_for_each(scene_output, &scene->outputs, link) {
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@ -626,10 +634,13 @@ static void render_node_iterator(struct wlr_scene_node *node,
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struct render_data *data = _data;
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struct render_data *data = _data;
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struct wlr_output *output = data->output;
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struct wlr_output *output = data->output;
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pixman_region32_t *output_damage = data->damage;
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pixman_region32_t *output_damage = data->damage;
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struct wlr_box dst_box = {
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struct wlr_box dst_box = {
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.x = x,
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.x = x,
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.y = y,
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.y = y,
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};
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};
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scene_node_get_size(node, &dst_box.width, &dst_box.height);
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scale_box(&dst_box, output->scale);
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struct wlr_texture *texture;
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struct wlr_texture *texture;
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float matrix[9];
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float matrix[9];
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@ -647,10 +658,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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return;
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return;
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}
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}
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dst_box.width = surface->current.width;
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dst_box.height = surface->current.height;
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scale_box(&dst_box, output->scale);
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enum wl_output_transform transform =
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
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wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
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@ -661,10 +668,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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case WLR_SCENE_NODE_RECT:;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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dst_box.width = scene_rect->width;
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dst_box.height = scene_rect->height;
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scale_box(&dst_box, data->output->scale);
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render_rect(output, output_damage, scene_rect->color, &dst_box,
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render_rect(output, output_damage, scene_rect->color, &dst_box,
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output->transform_matrix);
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output->transform_matrix);
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break;
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break;
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@ -677,10 +680,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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return;
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return;
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}
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}
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dst_box.width = scene_buffer->buffer->width;
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dst_box.height = scene_buffer->buffer->height;
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scale_box(&dst_box, data->output->scale);
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wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
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wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
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output->transform_matrix);
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output->transform_matrix);
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