buffer: drop resource arg from wlr_client_buffer_create
This function doesn't need the wl_resource anymore. In the failure paths, wlr_buffer_unlock in surface_apply_damage will take care of sending wl_buffer.release.
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5544973814
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@ -150,7 +150,7 @@ struct wlr_client_buffer {
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* from it, and copying its wl_resource.
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* from it, and copying its wl_resource.
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*/
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*/
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struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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struct wlr_renderer *renderer, struct wl_resource *resource);
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struct wlr_renderer *renderer);
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/**
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/**
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* Get a client buffer from a generic buffer. If the buffer isn't a client
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* Get a client buffer from a generic buffer. If the buffer isn't a client
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@ -190,11 +190,10 @@ struct wlr_buffer *wlr_buffer_from_resource(struct wlr_renderer *renderer,
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}
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}
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struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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struct wlr_renderer *renderer, struct wl_resource *resource) {
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struct wlr_renderer *renderer) {
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
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if (texture == NULL) {
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if (texture == NULL) {
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wlr_log(WLR_ERROR, "Failed to create texture");
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wlr_log(WLR_ERROR, "Failed to create texture");
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wl_buffer_send_release(resource);
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return NULL;
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return NULL;
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}
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}
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@ -202,7 +201,6 @@ struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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calloc(1, sizeof(struct wlr_client_buffer));
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calloc(1, sizeof(struct wlr_client_buffer));
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if (client_buffer == NULL) {
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if (client_buffer == NULL) {
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wlr_texture_destroy(texture);
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wlr_texture_destroy(texture);
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wl_resource_post_no_memory(resource);
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return NULL;
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return NULL;
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}
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}
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wlr_buffer_init(&client_buffer->base, &client_buffer_impl,
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wlr_buffer_init(&client_buffer->base, &client_buffer_impl,
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@ -383,7 +383,7 @@ static void surface_apply_damage(struct wlr_surface *surface) {
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}
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}
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struct wlr_client_buffer *buffer = wlr_client_buffer_create(
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struct wlr_client_buffer *buffer = wlr_client_buffer_create(
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surface->current.buffer, surface->renderer, resource);
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surface->current.buffer, surface->renderer);
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wlr_buffer_unlock(surface->current.buffer);
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wlr_buffer_unlock(surface->current.buffer);
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surface->current.buffer = NULL;
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surface->current.buffer = NULL;
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