wlr_input_device: fix keyboard destruction
After destroying a keyboard input device, seat's listeners could still be pointing to destroyed wlr_input_device signals. This patch makes sure the references are removed while the input device is being destroyed.
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@ -110,7 +110,7 @@ static void handle_keyboard_repeat_info(struct wl_listener *listener,
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static void handle_keyboard_destroy(struct wl_listener *listener, void *data) {
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static void handle_keyboard_destroy(struct wl_listener *listener, void *data) {
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struct wlr_seat_keyboard_state *state =
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struct wlr_seat_keyboard_state *state =
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wl_container_of(listener, state, keyboard_destroy);
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wl_container_of(listener, state, keyboard_destroy);
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state->keyboard = NULL;
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wlr_seat_set_keyboard(state->seat, NULL);
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}
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}
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void wlr_seat_set_keyboard(struct wlr_seat *seat,
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void wlr_seat_set_keyboard(struct wlr_seat *seat,
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