backend/libinput: send touch frame events
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84906a832f
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2d36d7fb67
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@ -271,7 +271,7 @@ void handle_libinput_event(struct wlr_libinput_backend *backend,
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handle_touch_cancel(event, libinput_dev);
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break;
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case LIBINPUT_EVENT_TOUCH_FRAME:
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// no-op (at least for now)
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handle_touch_frame(event, libinput_dev);
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break;
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case LIBINPUT_EVENT_TABLET_TOOL_AXIS:
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handle_tablet_tool_axis(event, libinput_dev);
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@ -95,3 +95,14 @@ void handle_touch_cancel(struct libinput_event *event,
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wlr_event.touch_id = libinput_event_touch_get_seat_slot(tevent);
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wlr_signal_emit_safe(&wlr_dev->touch->events.cancel, &wlr_event);
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}
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void handle_touch_frame(struct libinput_event *event,
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struct libinput_device *libinput_dev) {
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struct wlr_input_device *wlr_dev =
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get_appropriate_device(WLR_INPUT_DEVICE_TOUCH, libinput_dev);
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if (!wlr_dev) {
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wlr_log(WLR_DEBUG, "Got a touch event for a device with no touch?");
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return;
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}
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wlr_signal_emit_safe(&wlr_dev->touch->events.frame, NULL);
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}
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@ -82,6 +82,8 @@ void handle_touch_motion(struct libinput_event *event,
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struct libinput_device *device);
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void handle_touch_cancel(struct libinput_event *event,
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struct libinput_device *device);
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void handle_touch_frame(struct libinput_event *event,
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struct libinput_device *device);
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struct wlr_tablet *create_libinput_tablet(
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struct libinput_device *device);
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