Don't use buffer size
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94b20da3ce
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2f44140f4a
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@ -17,16 +17,6 @@ static inline int64_t timespec_to_msec(const struct timespec *a) {
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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}
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/**
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* Computes the surface size homogeneous to the global compositor coordinates.
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*/
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static void get_surface_size(struct wlr_surface *surface, double *width,
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double *height) {
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double surface_scale = surface->current->scale;
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*width = (double)surface->current->buffer_width / surface_scale;
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*height = (double)surface->current->buffer_height / surface_scale;
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}
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/**
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* Rotate a child's position relative to a parent. The parent size is (pw, ph),
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* the child position is (*sx, *sy) and its size is (sw, sh).
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@ -49,8 +39,9 @@ static void render_surface(struct wlr_surface *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when, double lx, double ly, float rotation) {
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if (surface->texture->valid) {
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double width, height;
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get_surface_size(surface, &width, &height);
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double surface_scale = surface->current->scale;
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double width = (double)surface->current->buffer_width / surface_scale;
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double height = (double)surface->current->buffer_height / surface_scale;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = lx, oy = ly;
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@ -113,8 +104,8 @@ static void render_surface(struct wlr_surface *surface,
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static void render_xdg_v6_popups(struct wlr_xdg_surface_v6 *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when, double base_x, double base_y, float rotation) {
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double width, height;
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get_surface_size(surface->surface, &width, &height);
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double width = surface->surface->current->width;
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double height = surface->surface->current->height;
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struct wlr_xdg_surface_v6 *popup;
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wl_list_for_each(popup, &surface->popups, popup_link) {
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@ -122,15 +113,15 @@ static void render_xdg_v6_popups(struct wlr_xdg_surface_v6 *surface,
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continue;
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}
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double sw, sh;
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get_surface_size(popup->surface, &sw, &sh);
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double popup_width = popup->surface->current->width;
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double popup_height = popup->surface->current->height;
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double popup_x = surface->geometry->x + popup->popup_state->geometry.x -
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popup->geometry->x;
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double popup_y = surface->geometry->y + popup->popup_state->geometry.y -
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popup->geometry->y;
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rotate_child_position(&popup_x, &popup_y, sw, sh, width, height,
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rotation);
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rotate_child_position(&popup_x, &popup_y, popup_width, popup_height,
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width, height, rotation);
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render_surface(popup->surface, desktop, wlr_output, when,
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base_x + popup_x, base_y + popup_y, rotation);
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@ -147,18 +138,18 @@ static void render_wl_shell_surface(struct wlr_wl_shell_surface *surface,
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render_surface(surface->surface, desktop, wlr_output, when,
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lx, ly, rotation);
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double width, height;
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get_surface_size(surface->surface, &width, &height);
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double width = surface->surface->current->width;
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double height = surface->surface->current->height;
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struct wlr_wl_shell_surface *popup;
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wl_list_for_each(popup, &surface->popups, popup_link) {
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double sw, sh;
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get_surface_size(popup->surface, &sw, &sh);
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double popup_width = popup->surface->current->width;
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double popup_height = popup->surface->current->height;
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double popup_x = popup->transient_state->x;
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double popup_y = popup->transient_state->y;
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rotate_child_position(&popup_x, &popup_y, sw, sh, width, height,
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rotation);
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rotate_child_position(&popup_x, &popup_y, popup_width, popup_height,
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width, height, rotation);
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render_wl_shell_surface(popup, desktop, wlr_output, when,
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lx + popup_x, ly + popup_y, rotation, true);
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