Fix software cursors
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de6f32c84e
commit
2facf1df65
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@ -245,10 +245,12 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
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struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
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init_globals();
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struct wlr_egl *egl = wlr_backend_get_egl(backend);
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struct wlr_gles2_renderer *renderer =
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calloc(1, sizeof(struct wlr_gles2_renderer));
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wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
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renderer->egl = egl;
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if (backend) {
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struct wlr_egl *egl = wlr_backend_get_egl(backend);
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renderer->egl = egl;
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}
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return &renderer->wlr_renderer;
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}
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@ -8,7 +8,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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}
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void wlr_renderer_destroy(struct wlr_renderer *r) {
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if (r->impl->destroy) {
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if (r && r->impl->destroy) {
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r->impl->destroy(r);
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}
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}
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@ -9,7 +9,7 @@ void wlr_texture_init(struct wlr_texture *texture,
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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if (texture->impl->destroy) {
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if (texture && texture->impl->destroy) {
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texture->impl->destroy(texture);
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}
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}
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@ -130,7 +130,6 @@ bool wlr_output_set_cursor(struct wlr_output *output,
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return true;
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}
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/*
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wlr_log(L_INFO, "Falling back to software cursor");
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output->cursor.is_sw = true;
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@ -138,18 +137,22 @@ bool wlr_output_set_cursor(struct wlr_output *output,
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output->cursor.height = height;
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if (!output->cursor.renderer) {
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output->cursor.renderer = wlr_gles2_renderer_init();
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/* NULL egl is okay given that we are only using pixel buffers */
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output->cursor.renderer = wlr_gles2_renderer_init(NULL);
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if (!output->cursor.renderer) {
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return false;
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}
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}
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if (!output->cursor.texture) {
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output->cursor.texture = wlr_render_texture_init(output->cursor.renderer);
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if (!output->cursor.texture) {
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return false;
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}
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}
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wlr_texture_upload_pixels(output->cursor.texture, WL_SHM_FORMAT_ARGB8888,
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stride, width, height, buf);
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*/
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return false;
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return wlr_texture_upload_pixels(output->cursor.texture,
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WL_SHM_FORMAT_ARGB8888, stride, width, height, buf);
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}
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bool wlr_output_move_cursor(struct wlr_output *output, int x, int y) {
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@ -172,6 +175,9 @@ void wlr_output_destroy(struct wlr_output *output) {
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return;
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}
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wlr_texture_destroy(output->cursor.texture);
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wlr_renderer_destroy(output->cursor.renderer);
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output->impl->destroy(output);
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for (size_t i = 0; output->modes && i < output->modes->length; ++i) {
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struct wlr_output_mode *mode = output->modes->items[i];
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