seat: use wlr_button_state enum instead of uint32_t
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5445d8aad0
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@ -61,11 +61,11 @@ struct wlr_seat_pointer_grab;
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struct wlr_pointer_grab_interface {
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void (*enter)(struct wlr_seat_pointer_grab *grab,
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struct wlr_surface *surface, double sx, double sy);
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void (*motion)(struct wlr_seat_pointer_grab *grab, uint32_t time,
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void (*motion)(struct wlr_seat_pointer_grab *grab, uint32_t time_msec,
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double sx, double sy);
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uint32_t (*button)(struct wlr_seat_pointer_grab *grab, uint32_t time,
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uint32_t button, uint32_t state);
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void (*axis)(struct wlr_seat_pointer_grab *grab, uint32_t time,
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uint32_t (*button)(struct wlr_seat_pointer_grab *grab, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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void (*axis)(struct wlr_seat_pointer_grab *grab, uint32_t time_msec,
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enum wlr_axis_orientation orientation, double value,
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int32_t value_discrete, enum wlr_axis_source source);
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void (*frame)(struct wlr_seat_pointer_grab *grab);
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@ -78,7 +78,7 @@ struct wlr_keyboard_grab_interface {
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void (*enter)(struct wlr_seat_keyboard_grab *grab,
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struct wlr_surface *surface, uint32_t keycodes[],
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size_t num_keycodes, struct wlr_keyboard_modifiers *modifiers);
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void (*key)(struct wlr_seat_keyboard_grab *grab, uint32_t time,
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void (*key)(struct wlr_seat_keyboard_grab *grab, uint32_t time_msec,
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uint32_t key, uint32_t state);
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void (*modifiers)(struct wlr_seat_keyboard_grab *grab,
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struct wlr_keyboard_modifiers *modifiers);
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@ -88,13 +88,13 @@ struct wlr_keyboard_grab_interface {
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struct wlr_seat_touch_grab;
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struct wlr_touch_grab_interface {
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uint32_t (*down)(struct wlr_seat_touch_grab *grab, uint32_t time,
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uint32_t (*down)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
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struct wlr_touch_point *point);
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void (*up)(struct wlr_seat_touch_grab *grab, uint32_t time,
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void (*up)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
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struct wlr_touch_point *point);
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void (*motion)(struct wlr_seat_touch_grab *grab, uint32_t time,
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void (*motion)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
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struct wlr_touch_point *point);
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void (*enter)(struct wlr_seat_touch_grab *grab, uint32_t time,
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void (*enter)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
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struct wlr_touch_point *point);
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// XXX this will conflict with the actual touch cancel which is different so
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// we need to rename this
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@ -335,7 +335,7 @@ void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat);
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* `wlr_seat_pointer_notify_motion()` to send motion events to respect pointer
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* grabs.
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*/
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void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
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void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time_msec,
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double sx, double sy);
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/**
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@ -344,15 +344,15 @@ void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
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* `wlr_seat_pointer_notify_button()` to send button events to respect pointer
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* grabs.
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*/
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uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat, uint32_t time,
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uint32_t button, uint32_t state);
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uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat,
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uint32_t time_msec, uint32_t button, enum wlr_button_state state);
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/**
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* Send an axis event to the surface with pointer focus. Compositors should use
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* `wlr_seat_pointer_notify_axis()` to send axis events to respect pointer
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* grabs.
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**/
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void wlr_seat_pointer_send_axis(struct wlr_seat *wlr_seat, uint32_t time,
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void wlr_seat_pointer_send_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
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enum wlr_axis_orientation orientation, double value,
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int32_t value_discrete, enum wlr_axis_source source);
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@ -388,20 +388,20 @@ void wlr_seat_pointer_notify_enter(struct wlr_seat *wlr_seat,
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* Notify the seat of motion over the given surface. Pass surface-local
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* coordinates where the pointer motion occurred.
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*/
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void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat, uint32_t time,
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double sx, double sy);
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void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat,
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uint32_t time_msec, double sx, double sy);
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/**
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* Notify the seat that a button has been pressed. Returns the serial of the
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* button press or zero if no button press was sent.
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*/
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uint32_t wlr_seat_pointer_notify_button(struct wlr_seat *wlr_seat,
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uint32_t time, uint32_t button, uint32_t state);
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uint32_t time_msec, uint32_t button, enum wlr_button_state state);
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/**
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* Notify the seat of an axis event.
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*/
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void wlr_seat_pointer_notify_axis(struct wlr_seat *wlr_seat, uint32_t time,
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void wlr_seat_pointer_notify_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
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enum wlr_axis_orientation orientation, double value,
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int32_t value_discrete, enum wlr_axis_source source);
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@ -444,14 +444,14 @@ void wlr_seat_keyboard_end_grab(struct wlr_seat *wlr_seat);
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* Send the keyboard key to focused keyboard resources. Compositors should use
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* `wlr_seat_notify_key()` to respect keyboard grabs.
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*/
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void wlr_seat_keyboard_send_key(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_keyboard_send_key(struct wlr_seat *seat, uint32_t time_msec,
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uint32_t key, uint32_t state);
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/**
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* Notify the seat that a key has been pressed on the keyboard. Defers to any
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* keyboard grabs.
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*/
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void wlr_seat_keyboard_notify_key(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_keyboard_notify_key(struct wlr_seat *seat, uint32_t time_msec,
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uint32_t key, uint32_t state);
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/**
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@ -523,14 +523,14 @@ struct wlr_touch_point *wlr_seat_touch_get_point(struct wlr_seat *seat,
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* the touch device.
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*/
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uint32_t wlr_seat_touch_notify_down(struct wlr_seat *seat,
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struct wlr_surface *surface, uint32_t time, int32_t touch_id, double sx,
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double sy);
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struct wlr_surface *surface, uint32_t time_msec,
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int32_t touch_id, double sx, double sy);
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/**
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* Notify the seat that the touch point given by `touch_id` is up. Defers to any
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* grab of the touch device.
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*/
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void wlr_seat_touch_notify_up(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_touch_notify_up(struct wlr_seat *seat, uint32_t time_msec,
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int32_t touch_id);
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/**
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@ -539,7 +539,7 @@ void wlr_seat_touch_notify_up(struct wlr_seat *seat, uint32_t time,
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* even if the surface is not the owner of the touch point for processing by
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* grabs.
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*/
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void wlr_seat_touch_notify_motion(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_touch_notify_motion(struct wlr_seat *seat, uint32_t time_msec,
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int32_t touch_id, double sx, double sy);
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/**
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@ -548,13 +548,13 @@ void wlr_seat_touch_notify_motion(struct wlr_seat *seat, uint32_t time,
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* `wlr_seat_touch_point_clear_focus()`.
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*/
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void wlr_seat_touch_point_focus(struct wlr_seat *seat,
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struct wlr_surface *surface, uint32_t time, int32_t touch_id, double sx,
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double sy);
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struct wlr_surface *surface, uint32_t time_msec,
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int32_t touch_id, double sx, double sy);
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/**
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* Clear the focused surface for the touch point given by `touch_id`.
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*/
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void wlr_seat_touch_point_clear_focus(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_touch_point_clear_focus(struct wlr_seat *seat, uint32_t time_msec,
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int32_t touch_id);
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/**
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@ -566,8 +566,8 @@ void wlr_seat_touch_point_clear_focus(struct wlr_seat *seat, uint32_t time,
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* `wlr_seat_touch_notify_down()` to respect any grabs of the touch device.
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*/
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uint32_t wlr_seat_touch_send_down(struct wlr_seat *seat,
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struct wlr_surface *surface, uint32_t time, int32_t touch_id, double sx,
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double sy);
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struct wlr_surface *surface, uint32_t time_msec,
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int32_t touch_id, double sx, double sy);
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/**
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* Send a touch up event for the touch point given by the `touch_id`. The event
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@ -575,7 +575,7 @@ uint32_t wlr_seat_touch_send_down(struct wlr_seat *seat,
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* event. This will remove the touch point. Compositors should use
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* `wlr_seat_touch_notify_up()` to respect any grabs of the touch device.
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*/
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void wlr_seat_touch_send_up(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_touch_send_up(struct wlr_seat *seat, uint32_t time_msec,
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int32_t touch_id);
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/**
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@ -584,7 +584,7 @@ void wlr_seat_touch_send_up(struct wlr_seat *seat, uint32_t time,
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* down event. Compositors should use `wlr_seat_touch_notify_motion()` to
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* respect any grabs of the touch device.
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*/
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void wlr_seat_touch_send_motion(struct wlr_seat *seat, uint32_t time,
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void wlr_seat_touch_send_motion(struct wlr_seat *seat, uint32_t time_msec,
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int32_t touch_id, double sx, double sy);
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/**
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@ -20,7 +20,7 @@ static void default_pointer_motion(struct wlr_seat_pointer_grab *grab,
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}
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static uint32_t default_pointer_button(struct wlr_seat_pointer_grab *grab,
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uint32_t time, uint32_t button, uint32_t state) {
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uint32_t time, uint32_t button, enum wlr_button_state state) {
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return wlr_seat_pointer_send_button(grab->seat, time, button, state);
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}
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@ -235,7 +235,7 @@ void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
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}
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uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat, uint32_t time,
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uint32_t button, uint32_t state) {
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uint32_t button, enum wlr_button_state state) {
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struct wlr_seat_client *client = wlr_seat->pointer_state.focused_client;
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if (client == NULL) {
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return 0;
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@ -337,9 +337,9 @@ void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat, uint32_t time,
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}
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uint32_t wlr_seat_pointer_notify_button(struct wlr_seat *wlr_seat,
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uint32_t time, uint32_t button, uint32_t state) {
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uint32_t time, uint32_t button, enum wlr_button_state state) {
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clock_gettime(CLOCK_MONOTONIC, &wlr_seat->last_event);
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if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
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if (state == WLR_BUTTON_PRESSED) {
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if (wlr_seat->pointer_state.button_count == 0) {
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wlr_seat->pointer_state.grab_button = button;
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wlr_seat->pointer_state.grab_time = time;
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