Fix HiDPI support
This commit is contained in:
parent
5a664e1e46
commit
3262661e1e
|
@ -36,7 +36,7 @@ static void view_update_output(const struct roots_view *view,
|
||||||
struct wlr_box box;
|
struct wlr_box box;
|
||||||
view_get_box(view, &box);
|
view_get_box(view, &box);
|
||||||
wl_list_for_each(output, &desktop->outputs, link) {
|
wl_list_for_each(output, &desktop->outputs, link) {
|
||||||
bool intersected = before->x != -1 && wlr_output_layout_intersects(
|
bool intersected = before != NULL && wlr_output_layout_intersects(
|
||||||
desktop->layout, output->wlr_output,
|
desktop->layout, output->wlr_output,
|
||||||
before->x, before->y, before->x + before->width,
|
before->x, before->y, before->x + before->width,
|
||||||
before->y + before->height);
|
before->y + before->height);
|
||||||
|
@ -280,9 +280,7 @@ void view_setup(struct roots_view *view) {
|
||||||
}
|
}
|
||||||
|
|
||||||
view_center(view);
|
view_center(view);
|
||||||
struct wlr_box before;
|
view_update_output(view, NULL);
|
||||||
view_get_box(view, &before);
|
|
||||||
view_update_output(view, &before);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool view_at(struct roots_view *view, double lx, double ly,
|
static bool view_at(struct roots_view *view, double lx, double ly,
|
||||||
|
|
|
@ -253,8 +253,8 @@ void wlr_output_make_current(struct wlr_output *output) {
|
||||||
|
|
||||||
static void output_fullscreen_surface_render(struct wlr_output *output,
|
static void output_fullscreen_surface_render(struct wlr_output *output,
|
||||||
struct wlr_surface *surface, const struct timespec *when) {
|
struct wlr_surface *surface, const struct timespec *when) {
|
||||||
int x = (output->width - surface->current->width) / 2;
|
int x = (output->width - surface->current->buffer_width) / 2;
|
||||||
int y = (output->height - surface->current->height) / 2;
|
int y = (output->height - surface->current->buffer_height) / 2;
|
||||||
|
|
||||||
glViewport(0, 0, output->width, output->height);
|
glViewport(0, 0, output->width, output->height);
|
||||||
glClearColor(0, 0, 0, 0);
|
glClearColor(0, 0, 0, 0);
|
||||||
|
|
Loading…
Reference in New Issue