render: guard rendering operations between begin() and end()

Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
This commit is contained in:
Simon Ser 2019-12-28 11:53:11 +01:00 committed by Drew DeVault
parent a9b1d9e838
commit 346b43e937
2 changed files with 15 additions and 0 deletions

View File

@ -25,6 +25,8 @@ struct wlr_drm_format_set;
struct wlr_renderer {
const struct wlr_renderer_impl *impl;
bool rendering;
struct {
struct wl_signal destroy;
} events;

View File

@ -39,20 +39,30 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
}
void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
assert(!r->rendering);
r->impl->begin(r, width, height);
r->rendering = true;
}
void wlr_renderer_end(struct wlr_renderer *r) {
assert(r->rendering);
if (r->impl->end) {
r->impl->end(r);
}
r->rendering = false;
}
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
assert(r->rendering);
r->impl->clear(r, color);
}
void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
assert(r->rendering);
r->impl->scissor(r, box);
}
@ -71,6 +81,7 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9],
float alpha) {
assert(r->rendering);
return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
}
@ -85,6 +96,7 @@ void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
assert(r->rendering);
r->impl->render_quad_with_matrix(r, color, matrix);
}
@ -99,6 +111,7 @@ void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
assert(r->rendering);
r->impl->render_ellipse_with_matrix(r, color, matrix);
}