render: guard rendering operations between begin() and end()
Add a wlr_renderer.rendering bool, set it to true between wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when calling functions that render.
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@ -25,6 +25,8 @@ struct wlr_drm_format_set;
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struct wlr_renderer {
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const struct wlr_renderer_impl *impl;
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bool rendering;
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struct {
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struct wl_signal destroy;
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} events;
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@ -39,20 +39,30 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
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}
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void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
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assert(!r->rendering);
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r->impl->begin(r, width, height);
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r->rendering = true;
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}
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void wlr_renderer_end(struct wlr_renderer *r) {
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assert(r->rendering);
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if (r->impl->end) {
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r->impl->end(r);
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}
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r->rendering = false;
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}
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
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assert(r->rendering);
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r->impl->clear(r, color);
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}
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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assert(r->rendering);
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r->impl->scissor(r, box);
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}
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@ -71,6 +81,7 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha) {
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assert(r->rendering);
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return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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}
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@ -85,6 +96,7 @@ void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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assert(r->rendering);
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r->impl->render_quad_with_matrix(r, color, matrix);
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}
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@ -99,6 +111,7 @@ void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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assert(r->rendering);
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r->impl->render_ellipse_with_matrix(r, color, matrix);
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}
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