render/gles2: make wlr_renderer_begin take viewport size

This allows raw GL calls outside wlr_renderer to be removed.
This commit is contained in:
emersion 2018-03-20 23:10:42 +01:00
parent 95e86e675a
commit 3581573bdc
No known key found for this signature in database
GPG Key ID: 0FDE7BE0E88F5E48
14 changed files with 47 additions and 51 deletions

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@ -643,14 +643,13 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888, wlr_texture_upload_pixels(plane->wlr_tex, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf); stride, width, height, buf);
glViewport(0, 0, plane->surf.width, plane->surf.height); struct wlr_renderer *rend = plane->surf.renderer->wlr_rend;
glClearColor(0.0, 0.0, 0.0, 0.0); wlr_renderer_begin(rend, plane->surf.width, plane->surf.height);
glClear(GL_COLOR_BUFFER_BIT); wlr_renderer_clear(rend, (float[]){ 0.0, 0.0, 0.0, 0.0 });
wlr_render_texture(rend, plane->wlr_tex, plane->matrix, 0, 0, 1.0f);
wlr_renderer_end(rend);
wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex, // TODO: remove these raw GL calls
plane->matrix, 0, 0, 1.0f);
glFinish();
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride); glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT, glReadPixels(0, 0, plane->surf.width, plane->surf.height, GL_BGRA_EXT,
GL_UNSIGNED_BYTE, bo_data); GL_UNSIGNED_BYTE, bo_data);

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@ -2,7 +2,6 @@
#include <EGL/egl.h> #include <EGL/egl.h>
#include <EGL/eglext.h> #include <EGL/eglext.h>
#include <gbm.h> #include <gbm.h>
#include <GLES2/gl2.h>
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h> #include <stdlib.h>
#include <unistd.h> #include <unistd.h>
@ -107,9 +106,6 @@ void wlr_drm_surface_finish(struct wlr_drm_surface *surf) {
return; return;
} }
eglMakeCurrent(surf->renderer->egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (surf->front) { if (surf->front) {
gbm_surface_release_buffer(surf->gbm, surf->front); gbm_surface_release_buffer(surf->gbm, surf->front);
} }
@ -151,9 +147,10 @@ struct gbm_bo *wlr_drm_surface_get_front(struct wlr_drm_surface *surf) {
} }
wlr_drm_surface_make_current(surf, NULL); wlr_drm_surface_make_current(surf, NULL);
glViewport(0, 0, surf->width, surf->height); struct wlr_renderer *renderer = surf->renderer->wlr_rend;
glClearColor(0.0, 0.0, 0.0, 1.0); wlr_renderer_begin(renderer, surf->width, surf->height);
glClear(GL_COLOR_BUFFER_BIT); wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(surf, NULL); return wlr_drm_surface_swap_buffers(surf, NULL);
} }
@ -185,6 +182,8 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
return tex->tex; return tex->tex;
} }
// TODO: use wlr_texture_upload_dmabuf instead
tex = malloc(sizeof(*tex)); tex = malloc(sizeof(*tex));
if (!tex) { if (!tex) {
wlr_log_errno(L_ERROR, "Allocation failed"); wlr_log_errno(L_ERROR, "Allocation failed");
@ -230,14 +229,14 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src); struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
assert(tex); assert(tex);
static const float color[] = {0.0, 0.0, 0.0, 1.0};
float mat[9]; float mat[9];
wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180); wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_FLIPPED_180);
glViewport(0, 0, dest->width, dest->height); struct wlr_renderer *renderer = dest->renderer->wlr_rend;
wlr_renderer_clear(dest->renderer->wlr_rend, color); wlr_renderer_begin(renderer, dest->width, dest->height);
wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f); wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 1.0 });
wlr_render_texture_with_matrix(renderer, tex, mat, 1.0f);
wlr_renderer_end(renderer);
return wlr_drm_surface_swap_buffers(dest, NULL); return wlr_drm_surface_swap_buffers(dest, NULL);
} }

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@ -1,8 +1,8 @@
#include <EGL/egl.h> #include <EGL/egl.h>
#include <EGL/eglext.h> #include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <stdlib.h> #include <stdlib.h>
#include <wlr/interfaces/wlr_output.h> #include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "backend/headless.h" #include "backend/headless.h"
#include "util/signal.h" #include "util/signal.h"
@ -120,16 +120,14 @@ struct wlr_output *wlr_headless_add_output(struct wlr_backend *wlr_backend,
snprintf(wlr_output->name, sizeof(wlr_output->name), "HEADLESS-%d", snprintf(wlr_output->name, sizeof(wlr_output->name), "HEADLESS-%d",
wl_list_length(&backend->outputs) + 1); wl_list_length(&backend->outputs) + 1);
if (!eglMakeCurrent(output->backend->egl.display, if (!wlr_egl_make_current(&output->backend->egl, output->egl_surface,
output->egl_surface, output->egl_surface, NULL)) {
output->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
goto error; goto error;
} }
glViewport(0, 0, wlr_output->width, wlr_output->height); wlr_renderer_begin(backend->renderer, wlr_output->width, wlr_output->height);
glClearColor(1.0, 1.0, 1.0, 1.0); wlr_renderer_clear(backend->renderer, (float[]){ 1.0, 1.0, 1.0, 1.0 });
glClear(GL_COLOR_BUFFER_BIT); wlr_renderer_end(backend->renderer);
struct wl_event_loop *ev = wl_display_get_event_loop(backend->display); struct wl_event_loop *ev = wl_display_get_event_loop(backend->display);
output->frame_timer = wl_event_loop_add_timer(ev, signal_frame, output); output->frame_timer = wl_event_loop_add_timer(ev, signal_frame, output);

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@ -1,5 +1,4 @@
#include <assert.h> #include <assert.h>
#include <GLES2/gl2.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -9,6 +8,7 @@
#include <unistd.h> #include <unistd.h>
#include <wayland-client.h> #include <wayland-client.h>
#include <wlr/interfaces/wlr_output.h> #include <wlr/interfaces/wlr_output.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "backend/wayland.h" #include "backend/wayland.h"
#include "util/signal.h" #include "util/signal.h"
@ -313,27 +313,26 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *_backend) {
output->egl_window = wl_egl_window_create(output->surface, output->egl_window = wl_egl_window_create(output->surface,
wlr_output->width, wlr_output->height); wlr_output->width, wlr_output->height);
output->egl_surface = wlr_egl_create_surface(&backend->egl, output->egl_window); output->egl_surface = wlr_egl_create_surface(&backend->egl,
output->egl_window);
wl_display_roundtrip(output->backend->remote_display); wl_display_roundtrip(output->backend->remote_display);
// start rendering loop per callbacks by rendering first frame // start rendering loop per callbacks by rendering first frame
if (!eglMakeCurrent(output->backend->egl.display, if (!wlr_egl_make_current(&output->backend->egl, output->egl_surface,
output->egl_surface, output->egl_surface, NULL)) {
output->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
goto error; goto error;
} }
glViewport(0, 0, wlr_output->width, wlr_output->height); wlr_renderer_begin(backend->renderer, wlr_output->width, wlr_output->height);
glClearColor(1.0, 1.0, 1.0, 1.0); wlr_renderer_clear(backend->renderer, (float[]){ 1.0, 1.0, 1.0, 1.0 });
glClear(GL_COLOR_BUFFER_BIT); wlr_renderer_end(backend->renderer);
output->frame_callback = wl_surface_frame(output->surface); output->frame_callback = wl_surface_frame(output->surface);
wl_callback_add_listener(output->frame_callback, &frame_listener, output); wl_callback_add_listener(output->frame_callback, &frame_listener, output);
if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) { if (!wlr_egl_swap_buffers(&output->backend->egl, output->egl_surface,
wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error()); NULL)) {
goto error; goto error;
} }

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@ -101,7 +101,7 @@ static void handle_output_frame(struct output_state *output,
struct wlr_output *wlr_output = output->output; struct wlr_output *wlr_output = output->output;
wlr_output_make_current(wlr_output, NULL); wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
animate_cat(sample, output->output); animate_cat(sample, output->output);

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@ -43,7 +43,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_effective_resolution(wlr_output, &width, &height); wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_make_current(wlr_output, NULL); wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) { for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {

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@ -46,7 +46,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_effective_resolution(wlr_output, &width, &height); wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_make_current(wlr_output, NULL); wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[9]; float matrix[9];

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@ -42,7 +42,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_output_effective_resolution(wlr_output, &width, &height); wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_make_current(wlr_output, NULL); wlr_output_make_current(wlr_output, NULL);
wlr_renderer_begin(sample->renderer, wlr_output); wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
struct touch_point *p; struct touch_point *p;

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@ -18,7 +18,8 @@ struct wlr_renderer {
}; };
struct wlr_renderer_impl { struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output); void (*begin)(struct wlr_renderer *renderer, uint32_t width,
uint32_t height);
void (*end)(struct wlr_renderer *renderer); void (*end)(struct wlr_renderer *renderer);
void (*clear)(struct wlr_renderer *renderer, const float color[static 4]); void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box); void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);

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@ -12,7 +12,7 @@ struct wlr_output;
struct wlr_renderer; struct wlr_renderer;
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output); void wlr_renderer_begin(struct wlr_renderer *r, int width, int height);
void wlr_renderer_end(struct wlr_renderer *r); void wlr_renderer_end(struct wlr_renderer *r);
void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]); void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
/** /**

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@ -26,13 +26,13 @@ static struct wlr_gles2_renderer *gles2_get_renderer(
return renderer; return renderer;
} }
static void gles2_begin(struct wlr_renderer *wlr_renderer, static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
struct wlr_output *output) { uint32_t height) {
gles2_get_renderer(wlr_renderer); gles2_get_renderer(wlr_renderer);
GLES2_DEBUG_PUSH; GLES2_DEBUG_PUSH;
glViewport(0, 0, output->width, output->height); glViewport(0, 0, width, height);
// enable transparency // enable transparency
glEnable(GL_BLEND); glEnable(GL_BLEND);

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@ -17,8 +17,8 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
} }
} }
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) { void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
r->impl->begin(r, o); r->impl->begin(r, width, height);
} }
void wlr_renderer_end(struct wlr_renderer *r) { void wlr_renderer_end(struct wlr_renderer *r) {

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@ -479,7 +479,7 @@ static void render_output(struct roots_output *output) {
goto damage_finish; goto damage_finish;
} }
wlr_renderer_begin(renderer, wlr_output); wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
if (!pixman_region32_not_empty(&damage)) { if (!pixman_region32_not_empty(&damage)) {
// Output isn't damaged but needs buffer swap // Output isn't damaged but needs buffer swap

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@ -15,8 +15,8 @@ WLROOTS_0_0_0 {
wlr_drm_get_connector_props; wlr_drm_get_connector_props;
wlr_drm_get_crtc_props; wlr_drm_get_crtc_props;
wlr_drm_get_plane_props; wlr_drm_get_plane_props;
wlr_drm_get_prop;
wlr_drm_get_prop_blob; wlr_drm_get_prop_blob;
wlr_drm_get_prop;
wlr_drm_plane_surfaces_init; wlr_drm_plane_surfaces_init;
wlr_drm_renderer_finish; wlr_drm_renderer_finish;
wlr_drm_renderer_init; wlr_drm_renderer_init;