examples/simple: use wlr_renderer instead of GL

This commit is contained in:
Simon Ser 2020-08-14 10:31:44 +02:00 committed by Drew DeVault
parent 801c7670b7
commit 379835c42f
1 changed files with 12 additions and 7 deletions

View File

@ -1,5 +1,4 @@
#define _POSIX_C_SOURCE 200112L #define _POSIX_C_SOURCE 200112L
#include <GLES2/gl2.h>
#include <inttypes.h> #include <inttypes.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -8,6 +7,7 @@
#include <wayland-server-core.h> #include <wayland-server-core.h>
#include <wlr/backend.h> #include <wlr/backend.h>
#include <wlr/backend/session.h> #include <wlr/backend/session.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_output.h> #include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_input_device.h> #include <wlr/types/wlr_input_device.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
@ -18,7 +18,7 @@ struct sample_state {
struct wl_listener new_output; struct wl_listener new_output;
struct wl_listener new_input; struct wl_listener new_input;
struct timespec last_frame; struct timespec last_frame;
float color[3]; float color[4];
int dec; int dec;
}; };
@ -40,6 +40,8 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
struct sample_output *sample_output = struct sample_output *sample_output =
wl_container_of(listener, sample_output, frame); wl_container_of(listener, sample_output, frame);
struct sample_state *sample = sample_output->sample; struct sample_state *sample = sample_output->sample;
struct wlr_output *wlr_output = sample_output->output;
struct timespec now; struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now); clock_gettime(CLOCK_MONOTONIC, &now);
@ -56,12 +58,15 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
sample->dec = inc; sample->dec = inc;
} }
wlr_output_attach_render(sample_output->output, NULL); wlr_output_attach_render(wlr_output, NULL);
glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0); struct wlr_renderer *renderer =
glClear(GL_COLOR_BUFFER_BIT); wlr_backend_get_renderer(wlr_output->backend);
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(renderer, sample->color);
wlr_renderer_end(renderer);
wlr_output_commit(sample_output->output); wlr_output_commit(wlr_output);
sample->last_frame = now; sample->last_frame = now;
} }
@ -162,7 +167,7 @@ int main(void) {
wlr_log_init(WLR_DEBUG, NULL); wlr_log_init(WLR_DEBUG, NULL);
struct wl_display *display = wl_display_create(); struct wl_display *display = wl_display_create();
struct sample_state state = { struct sample_state state = {
.color = { 1.0, 0.0, 0.0 }, .color = { 1.0, 0.0, 0.0, 1.0 },
.dec = 0, .dec = 0,
.last_frame = { 0 }, .last_frame = { 0 },
.display = display .display = display