examples/simple: use wlr_renderer instead of GL
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@ -1,5 +1,4 @@
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#define _POSIX_C_SOURCE 200112L
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#include <GLES2/gl2.h>
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#include <inttypes.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -8,6 +7,7 @@
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/util/log.h>
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@ -18,7 +18,7 @@ struct sample_state {
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struct wl_listener new_output;
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struct wl_listener new_input;
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struct timespec last_frame;
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float color[3];
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float color[4];
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int dec;
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};
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@ -40,6 +40,8 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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struct sample_output *sample_output =
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wl_container_of(listener, sample_output, frame);
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struct sample_state *sample = sample_output->sample;
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struct wlr_output *wlr_output = sample_output->output;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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@ -56,12 +58,15 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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sample->dec = inc;
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}
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wlr_output_attach_render(sample_output->output, NULL);
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wlr_output_attach_render(wlr_output, NULL);
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glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_clear(renderer, sample->color);
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wlr_renderer_end(renderer);
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wlr_output_commit(sample_output->output);
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wlr_output_commit(wlr_output);
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sample->last_frame = now;
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}
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@ -162,7 +167,7 @@ int main(void) {
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wlr_log_init(WLR_DEBUG, NULL);
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struct wl_display *display = wl_display_create();
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struct sample_state state = {
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.color = { 1.0, 0.0, 0.0 },
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.color = { 1.0, 0.0, 0.0, 1.0 },
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.dec = 0,
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.last_frame = { 0 },
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.display = display
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