Pass backend to render
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@ -246,9 +246,8 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
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return NULL;
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return NULL;
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}
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}
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wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
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wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
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if (backend) {
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struct wlr_egl *egl = wlr_backend_get_egl(backend);
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renderer->egl = wlr_backend_get_egl(backend);
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renderer->egl = egl;
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}
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return &renderer->wlr_renderer;
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return &renderer->wlr_renderer;
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}
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}
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@ -153,8 +153,7 @@ static bool set_cursor(struct wlr_output *output, const uint8_t *buf,
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output->cursor.height = height;
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output->cursor.height = height;
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if (!output->cursor.renderer) {
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if (!output->cursor.renderer) {
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/* NULL egl is okay given that we are only using pixel buffers */
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output->cursor.renderer = wlr_gles2_renderer_create(output->backend);
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output->cursor.renderer = wlr_gles2_renderer_create(NULL);
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if (!output->cursor.renderer) {
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if (!output->cursor.renderer) {
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return false;
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return false;
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}
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}
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