screencopy: check if damage committed before copy
This check avoids copying stale state from output->pending.damage.
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@ -51,15 +51,14 @@ static void screencopy_damage_accumulate(struct screencopy_damage *damage) {
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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// If the compositor did not submit damage but did submit a buffer,
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if (!(output->pending.committed & WLR_OUTPUT_STATE_DAMAGE) &&
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(output->pending.committed & WLR_OUTPUT_STATE_BUFFER)) {
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// damage everything
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pixman_region32_union_rect(region, region, 0, 0, width, height);
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} else {
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// otherwise copy over the current damage
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if (output->pending.committed & WLR_OUTPUT_STATE_DAMAGE) {
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// If the compositor submitted damage, copy it over
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pixman_region32_union(region, region, &output->pending.damage);
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pixman_region32_intersect_rect(region, region, 0, 0, width, height);
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} else if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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// If the compositor did not submit damage but did submit a buffer
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// damage everything
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pixman_region32_union_rect(region, region, 0, 0, width, height);
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}
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damage->last_commit_seq = output->commit_seq;
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