rootston: fix damage test
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@ -278,13 +278,12 @@ static void render_output(struct roots_output *output) {
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pixman_region32_union(&damage, &output->damage, &output->previous_damage);
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// TODO: fullscreen
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if (!pixman_region32_not_empty(&output->damage)) {
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if (!pixman_region32_not_empty(&damage)) {
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float hz = wlr_output->refresh / 1000.0f;
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if (hz <= 0) {
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hz = 60;
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}
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wl_event_source_timer_update(output->repaint_timer, 1000.0f / hz);
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pixman_region32_clear(&output->damage);
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goto damage_finish;
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}
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