Send keyboard enter/leave on capability change
This is more correct according to the protocol and fixes issues with clients that wait for an enter event before processing key events
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e0bbafc253
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@ -15,6 +15,8 @@ void seat_client_destroy_pointer(struct wl_resource *resource);
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void seat_client_create_keyboard(struct wlr_seat_client *seat_client,
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uint32_t version, uint32_t id);
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void seat_client_destroy_keyboard(struct wl_resource *resource);
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void seat_client_send_keyboard_leave_raw(struct wlr_seat_client *seat_client,
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struct wlr_surface *surface);
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void seat_client_create_touch(struct wlr_seat_client *seat_client,
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uint32_t version, uint32_t id);
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@ -322,6 +322,19 @@ void wlr_seat_set_capabilities(struct wlr_seat *wlr_seat,
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}
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}
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if ((capabilities & WL_SEAT_CAPABILITY_KEYBOARD) == 0) {
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struct wlr_seat_client *focused_client =
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wlr_seat->keyboard_state.focused_client;
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struct wlr_surface *focused_surface =
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wlr_seat->keyboard_state.focused_surface;
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if (focused_client != NULL && focused_surface != NULL) {
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seat_client_send_keyboard_leave_raw(focused_client,
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focused_surface);
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}
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// Note: we don't set focused client/surface to NULL since we need
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// them to send the enter event if the keyboard is recreated
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struct wl_resource *resource, *tmp;
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wl_resource_for_each_safe(resource, tmp, &client->keyboards) {
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seat_client_destroy_keyboard(resource);
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@ -218,6 +218,18 @@ void wlr_seat_keyboard_send_modifiers(struct wlr_seat *seat,
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}
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}
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void seat_client_send_keyboard_leave_raw(struct wlr_seat_client *seat_client,
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struct wlr_surface *surface) {
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uint32_t serial = wlr_seat_client_next_serial(seat_client);
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struct wl_resource *resource;
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wl_resource_for_each(resource, &seat_client->keyboards) {
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if (seat_client_from_keyboard_resource(resource) == NULL) {
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continue;
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}
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wl_keyboard_send_leave(resource, serial, surface->resource);
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}
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}
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void wlr_seat_keyboard_enter(struct wlr_seat *seat,
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struct wlr_surface *surface, uint32_t keycodes[], size_t num_keycodes,
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struct wlr_keyboard_modifiers *modifiers) {
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@ -240,14 +252,7 @@ void wlr_seat_keyboard_enter(struct wlr_seat *seat,
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// leave the previously entered surface
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if (focused_client != NULL && focused_surface != NULL) {
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uint32_t serial = wlr_seat_client_next_serial(focused_client);
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struct wl_resource *resource;
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wl_resource_for_each(resource, &focused_client->keyboards) {
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if (seat_client_from_keyboard_resource(resource) == NULL) {
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continue;
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}
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wl_keyboard_send_leave(resource, serial, focused_surface->resource);
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}
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seat_client_send_keyboard_leave_raw(focused_client, focused_surface);
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}
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// enter the current surface
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@ -409,8 +414,28 @@ void seat_client_create_keyboard(struct wlr_seat_client *seat_client,
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seat_client_send_keymap(seat_client, keyboard);
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seat_client_send_repeat_info(seat_client, keyboard);
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// TODO possibly handle the case where this keyboard needs an enter
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// right away
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struct wlr_seat_client *focused_client =
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seat_client->seat->keyboard_state.focused_client;
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struct wlr_surface *focused_surface =
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seat_client->seat->keyboard_state.focused_surface;
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// Send an enter event if there is a focused client/surface stored
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if (focused_client != NULL && focused_surface != NULL) {
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struct wl_array keys;
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wl_array_init(&keys);
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uint32_t serial = wlr_seat_client_next_serial(focused_client);
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struct wl_resource *resource;
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wl_resource_for_each(resource, &focused_client->keyboards) {
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if (wl_resource_get_id(resource) == id) {
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if (seat_client_from_keyboard_resource(resource) == NULL) {
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continue;
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}
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wl_keyboard_send_enter(resource, serial,
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focused_surface->resource, &keys);
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}
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}
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wl_array_release(&keys);
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}
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}
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void seat_client_destroy_keyboard(struct wl_resource *resource) {
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