surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't want to save the whole current state: for instance, the wlr_buffer must not be saved or else wouldn't get released soon enough. Let's just inline the state fields we need instead.
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@ -124,10 +124,9 @@ struct wlr_surface {
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/**
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/**
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* `current` contains the current, committed surface state. `pending`
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* `current` contains the current, committed surface state. `pending`
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* accumulates state changes from the client between commits and shouldn't
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* accumulates state changes from the client between commits and shouldn't
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* be accessed by the compositor directly. `previous` contains the state of
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* be accessed by the compositor directly.
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* the previous commit.
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*/
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*/
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struct wlr_surface_state current, pending, previous;
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struct wlr_surface_state current, pending;
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struct wl_list cached; // wlr_surface_state.cached_link
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struct wl_list cached; // wlr_surface_state.cached_link
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@ -150,9 +149,18 @@ struct wlr_surface {
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struct wl_list current_outputs; // wlr_surface_output::link
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struct wl_list current_outputs; // wlr_surface_output::link
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void *data;
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// private state
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struct wl_listener renderer_destroy;
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struct wl_listener renderer_destroy;
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void *data;
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struct {
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int32_t scale;
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enum wl_output_transform transform;
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int width, height;
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int buffer_width, buffer_height;
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} previous;
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};
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};
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struct wlr_subsurface_state {
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struct wlr_subsurface_state {
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@ -444,7 +444,13 @@ static void surface_commit_state(struct wlr_surface *surface,
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surface->sy += next->dy;
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surface->sy += next->dy;
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surface_update_damage(&surface->buffer_damage, &surface->current, next);
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surface_update_damage(&surface->buffer_damage, &surface->current, next);
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surface_state_copy(&surface->previous, &surface->current);
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surface->previous.scale = surface->current.scale;
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surface->previous.transform = surface->current.transform;
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surface->previous.width = surface->current.width;
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surface->previous.height = surface->current.height;
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surface->previous.buffer_width = surface->current.buffer_width;
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surface->previous.buffer_height = surface->current.buffer_height;
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surface_state_move(&surface->current, next);
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surface_state_move(&surface->current, next);
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if (invalid_buffer) {
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if (invalid_buffer) {
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@ -726,7 +732,6 @@ static void surface_handle_resource_destroy(struct wl_resource *resource) {
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wl_list_remove(&surface->renderer_destroy.link);
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wl_list_remove(&surface->renderer_destroy.link);
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surface_state_finish(&surface->pending);
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surface_state_finish(&surface->pending);
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surface_state_finish(&surface->current);
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surface_state_finish(&surface->current);
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surface_state_finish(&surface->previous);
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pixman_region32_fini(&surface->buffer_damage);
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pixman_region32_fini(&surface->buffer_damage);
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pixman_region32_fini(&surface->opaque_region);
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pixman_region32_fini(&surface->opaque_region);
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pixman_region32_fini(&surface->input_region);
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pixman_region32_fini(&surface->input_region);
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@ -766,7 +771,6 @@ struct wlr_surface *surface_create(struct wl_client *client,
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surface_state_init(&surface->current);
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surface_state_init(&surface->current);
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surface_state_init(&surface->pending);
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surface_state_init(&surface->pending);
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surface_state_init(&surface->previous);
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surface->pending.seq = 1;
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surface->pending.seq = 1;
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wl_signal_init(&surface->events.commit);
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wl_signal_init(&surface->events.commit);
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