render: add wlr_renderer_clear and wlr_renderer_scissor
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3f1c4f5be7
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415a2b7c56
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@ -102,6 +102,7 @@ static void handle_output_frame(struct output_state *output,
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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animate_cat(sample, output->output);
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@ -44,6 +44,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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float matrix[16];
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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@ -44,6 +44,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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float matrix[16], view[16];
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float distance = 0.8f * (1 - sample->distance);
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@ -43,6 +43,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, 0.25f, 0.25f, 0.25f, 1);
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float matrix[16];
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struct touch_point *p;
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@ -5,6 +5,7 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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struct wlr_texture;
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@ -12,6 +13,9 @@ struct wlr_renderer;
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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float blue, float alpha);
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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/**
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* Requests a texture handle from this renderer.
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*/
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@ -72,7 +72,4 @@ const char *egl_error(void);
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bool wlr_egl_make_current(struct wlr_egl *egl, EGLSurface surface,
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int *buffer_age);
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// TODO: remove
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int wlr_egl_get_buffer_age(struct wlr_egl *egl, EGLSurface surface);
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#endif
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@ -6,6 +6,7 @@
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#include <EGL/eglext.h>
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#include <stdbool.h>
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#include <wlr/render.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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struct wlr_renderer_impl;
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@ -17,6 +18,9 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*end)(struct wlr_renderer *renderer);
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void (*clear)(struct wlr_renderer *renderer, float red, float green,
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float blue, float alpha);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16]);
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@ -105,7 +105,7 @@ static void init_globals() {
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init_default_shaders();
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}
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static void wlr_gles2_begin(struct wlr_renderer *_renderer,
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static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
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struct wlr_output *output) {
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GL_CALL(glViewport(0, 0, output->width, output->height));
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@ -117,14 +117,30 @@ static void wlr_gles2_begin(struct wlr_renderer *_renderer,
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// for users to sling matricies themselves
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}
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static void wlr_gles2_end(struct wlr_renderer *renderer) {
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static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
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// no-op
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}
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static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer, float red,
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float green, float blue, float alpha) {
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glClearColor(red, green, blue, alpha);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
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struct wlr_box *box) {
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if (box != NULL) {
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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}
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static struct wlr_texture *wlr_gles2_texture_create(
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struct wlr_renderer *_renderer) {
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)_renderer;
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(struct wlr_gles2_renderer *)wlr_renderer;
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return gles2_texture_create(renderer->egl);
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}
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@ -154,7 +170,7 @@ static void draw_quad() {
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GL_CALL(glDisableVertexAttribArray(1));
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}
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static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
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static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *texture, const float (*matrix)[16]) {
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if (!texture || !texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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@ -169,7 +185,7 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *_renderer,
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return true;
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}
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static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float (*color)[4], const float (*matrix)[16]) {
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GL_CALL(glUseProgram(shaders.quad));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
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@ -177,7 +193,7 @@ static void wlr_gles2_render_quad(struct wlr_renderer *renderer,
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draw_quad();
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}
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static void wlr_gles2_render_ellipse(struct wlr_renderer *renderer,
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static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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const float (*color)[4], const float (*matrix)[16]) {
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GL_CALL(glUseProgram(shaders.ellipse));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
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@ -197,10 +213,10 @@ static const enum wl_shm_format *wlr_gles2_formats(
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return formats;
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}
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static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
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static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer) {
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)_renderer;
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(struct wlr_gles2_renderer *)wlr_renderer;
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EGLint format;
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return wlr_egl_query_buffer(renderer->egl, buffer,
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EGL_TEXTURE_FORMAT, &format);
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@ -216,8 +232,8 @@ static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
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}
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}
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static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
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int width, int height, void *out_data) {
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static void wlr_gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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int x, int y, int width, int height, void *out_data) {
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glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data);
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rgba_to_argb(out_data, height, width*4);
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}
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@ -225,6 +241,8 @@ static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
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static struct wlr_renderer_impl wlr_renderer_impl = {
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.begin = wlr_gles2_begin,
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.end = wlr_gles2_end,
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.clear = wlr_gles2_clear,
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.scissor = wlr_gles2_scissor,
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.texture_create = wlr_gles2_texture_create,
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.render_with_matrix = wlr_gles2_render_texture,
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.render_quad = wlr_gles2_render_quad,
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@ -23,6 +23,15 @@ void wlr_renderer_end(struct wlr_renderer *r) {
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r->impl->end(r);
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}
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void wlr_renderer_clear(struct wlr_renderer *r, float red, float green,
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float blue, float alpha) {
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r->impl->clear(r, red, green, blue, alpha);
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}
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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r->impl->scissor(r, box);
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}
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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return r->impl->texture_create(r);
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}
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@ -2,7 +2,6 @@
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#include <time.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <GLES2/gl2.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_wl_shell.h>
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@ -247,8 +246,13 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
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pixman_box32_t *rects =
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pixman_region32_rectangles(&surface_damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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glScissor(rects[i].x1, output->wlr_output->height - rects[i].y2,
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rects[i].x2 - rects[i].x1, rects[i].y2 - rects[i].y1);
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struct wlr_box scissor = {
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.x = rects[i].x1,
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.y = output->wlr_output->height - rects[i].y2,
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.width = rects[i].x2 - rects[i].x1,
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.height = rects[i].y2 - rects[i].y1,
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};
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wlr_renderer_scissor(output->desktop->server->renderer, &scissor);
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wlr_render_with_matrix(output->desktop->server->renderer,
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surface->texture, &matrix);
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}
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@ -353,7 +357,6 @@ static void render_output(struct roots_output *output) {
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};
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wlr_renderer_begin(server->renderer, wlr_output);
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glEnable(GL_SCISSOR_TEST);
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if (!pixman_region32_not_empty(&damage)) {
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// Output isn't damaged but needs buffer swap
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@ -363,10 +366,15 @@ static void render_output(struct roots_output *output) {
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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glScissor(rects[i].x1, wlr_output->height - rects[i].y2,
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rects[i].x2 - rects[i].x1, rects[i].y2 - rects[i].y1);
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glClearColor(clear_color[0], clear_color[1], clear_color[2], 1);
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glClear(GL_COLOR_BUFFER_BIT);
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struct wlr_box scissor = {
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.x = rects[i].x1,
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.y = wlr_output->height - rects[i].y2,
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.width = rects[i].x2 - rects[i].x1,
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.height = rects[i].y2 - rects[i].y1,
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};
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wlr_renderer_scissor(output->desktop->server->renderer, &scissor);
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wlr_renderer_clear(output->desktop->server->renderer,
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clear_color[0], clear_color[1], clear_color[2], 1);
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}
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// If a view is fullscreen on this output, render it
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@ -425,7 +433,7 @@ static void render_output(struct roots_output *output) {
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}
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renderer_end:
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glDisable(GL_SCISSOR_TEST);
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wlr_renderer_scissor(output->desktop->server->renderer, NULL);
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wlr_renderer_end(server->renderer);
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wlr_output_swap_buffers(wlr_output, &now, &damage);
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output->frame_pending = true;
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