unset fullscreen when surface is brought to front
The output fullscreen surfaces are drawn in front of everything, without consideration for view z-order. If a view is brought to front, unset any fullscreen view that would cover this view to make sure the view is visible.
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@ -715,6 +715,16 @@ struct roots_seat_view *roots_seat_view_from_view(
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return seat_view;
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}
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static void release_fullscreen(struct roots_output *output) {
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if (output->fullscreen_view) {
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if (output->fullscreen_view->set_fullscreen) {
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output->fullscreen_view->set_fullscreen(
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output->fullscreen_view, false);
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}
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view_set_fullscreen(output->fullscreen_view, false, output->wlr_output);
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}
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}
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void roots_seat_set_focus(struct roots_seat *seat, struct roots_view *view) {
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// Make sure the view will be rendered on top of others, even if it's
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// already focused in this seat
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@ -723,6 +733,17 @@ void roots_seat_set_focus(struct roots_seat *seat, struct roots_view *view) {
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wl_list_insert(&seat->input->server->desktop->views, &view->link);
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}
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struct roots_desktop *desktop = view->desktop;
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struct roots_output *output;
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struct wlr_box box;
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view_get_box(view, &box);
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wl_list_for_each(output, &desktop->outputs, link) {
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if (wlr_output_layout_intersects(desktop->layout,
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output->wlr_output, &box)) {
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release_fullscreen(output);
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}
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}
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struct roots_view *prev_focus = roots_seat_get_focus(seat);
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if (view == prev_focus) {
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return;
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