scene: add damage tracking support
This commit is contained in:
parent
9195b77e14
commit
44f0f7a0a7
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@ -68,6 +68,7 @@ struct wlr_scene_surface {
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// private state
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// private state
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struct wl_listener surface_destroy;
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struct wl_listener surface_destroy;
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struct wl_listener surface_commit;
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};
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};
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/** A scene-graph node displaying a solid-colored rectangle */
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/** A scene-graph node displaying a solid-colored rectangle */
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@ -84,6 +85,8 @@ struct wlr_scene_output {
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struct wlr_scene *scene;
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struct wlr_scene *scene;
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struct wlr_addon addon;
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struct wlr_addon addon;
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struct wlr_output_damage *damage;
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int x, y;
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int x, y;
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};
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};
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@ -4,8 +4,10 @@
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/util/region.h>
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#include "util/signal.h"
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#include "util/signal.h"
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static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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@ -61,11 +63,14 @@ static void scene_node_finish(struct wlr_scene_node *node) {
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scene_node_state_finish(&node->state);
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scene_node_state_finish(&node->state);
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}
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}
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static void scene_node_damage_whole(struct wlr_scene_node *node);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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if (node == NULL) {
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return;
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return;
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}
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}
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scene_node_damage_whole(node);
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scene_node_finish(node);
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scene_node_finish(node);
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switch (node->type) {
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switch (node->type) {
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@ -108,6 +113,53 @@ static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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wlr_scene_node_destroy(&scene_surface->node);
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wlr_scene_node_destroy(&scene_surface->node);
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}
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}
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static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
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while (node->parent != NULL) {
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node = node->parent;
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}
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return scene_root_from_node(node);
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}
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static void scene_surface_handle_surface_commit(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_commit);
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struct wlr_surface *surface = scene_surface->surface;
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if (!pixman_region32_not_empty(&surface->buffer_damage)) {
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return;
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}
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int lx, ly;
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if (!wlr_scene_node_coords(&scene_surface->node, &lx, &ly)) {
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return;
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}
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struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_output *output = scene_output->output;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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pixman_region32_translate(&damage,
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lx - scene_output->x, ly - scene_output->y);
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wlr_region_scale(&damage, &damage, output->scale);
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if (ceil(output->scale) > surface->current.scale) {
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// When scaling up a surface it'll become blurry, so we need to
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// expand the damage region.
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wlr_region_expand(&damage, &damage,
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ceil(output->scale) - surface->current.scale);
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}
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wlr_output_damage_add(scene_output->damage, &damage);
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pixman_region32_fini(&damage);
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}
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface) {
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struct wlr_surface *surface) {
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struct wlr_scene_surface *scene_surface =
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struct wlr_scene_surface *scene_surface =
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@ -122,6 +174,11 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
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scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
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wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
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scene_surface->surface_commit.notify = scene_surface_handle_surface_commit;
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wl_signal_add(&surface->events.commit, &scene_surface->surface_commit);
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scene_node_damage_whole(&scene_surface->node);
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return scene_surface;
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return scene_surface;
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}
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}
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@ -138,41 +195,150 @@ struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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scene_rect->height = height;
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scene_rect->height = height;
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memcpy(scene_rect->color, color, sizeof(scene_rect->color));
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memcpy(scene_rect->color, color, sizeof(scene_rect->color));
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scene_node_damage_whole(&scene_rect->node);
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return scene_rect;
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return scene_rect;
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}
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}
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void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
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void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
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if (rect->width == width && rect->height == height) {
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return;
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}
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scene_node_damage_whole(&rect->node);
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rect->width = width;
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rect->width = width;
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rect->height = height;
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rect->height = height;
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scene_node_damage_whole(&rect->node);
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}
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}
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
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if (memcmp(rect->color, color, sizeof(rect->color)) == 0) {
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return;
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}
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memcpy(rect->color, color, sizeof(rect->color));
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memcpy(rect->color, color, sizeof(rect->color));
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scene_node_damage_whole(&rect->node);
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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static void _scene_node_damage_whole(struct wlr_scene_node *node,
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struct wlr_scene *scene, int lx, int ly) {
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if (!node->state.enabled) {
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return;
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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_scene_node_damage_whole(child, scene,
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lx + child->state.x, ly + child->state.y);
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}
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int width, height;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:
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return;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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width = scene_surface->surface->current.width;
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height = scene_surface->surface->current.height;
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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width = scene_rect->width;
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height = scene_rect->height;
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break;
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}
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box box = {
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.x = lx - scene_output->x,
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.y = ly - scene_output->y,
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.width = width,
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.height = height,
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};
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scale_box(&box, scene_output->output->scale);
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wlr_output_damage_add_box(scene_output->damage, &box);
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}
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}
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static void scene_node_damage_whole(struct wlr_scene_node *node) {
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struct wlr_scene *scene = scene_node_get_root(node);
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if (wl_list_empty(&scene->outputs)) {
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return;
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}
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int lx, ly;
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if (!wlr_scene_node_coords(node, &lx, &ly)) {
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return;
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}
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_scene_node_damage_whole(node, scene, lx, ly);
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}
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}
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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if (node->state.enabled == enabled) {
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return;
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}
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// One of these damage_whole() calls will short-circuit and be a no-op
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scene_node_damage_whole(node);
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node->state.enabled = enabled;
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node->state.enabled = enabled;
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scene_node_damage_whole(node);
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}
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}
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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if (node->state.x == x && node->state.y == y) {
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return;
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}
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scene_node_damage_whole(node);
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node->state.x = x;
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node->state.x = x;
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node->state.y = y;
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node->state.y = y;
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scene_node_damage_whole(node);
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}
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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assert(node->parent == sibling->parent);
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if (node->state.link.prev == &sibling->state.link) {
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return;
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}
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wl_list_remove(&node->state.link);
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wl_list_remove(&node->state.link);
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wl_list_insert(&sibling->state.link, &node->state.link);
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wl_list_insert(&sibling->state.link, &node->state.link);
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scene_node_damage_whole(node);
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scene_node_damage_whole(sibling);
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}
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}
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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assert(node->parent == sibling->parent);
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if (node->state.link.next == &sibling->state.link) {
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return;
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}
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wl_list_remove(&node->state.link);
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wl_list_remove(&node->state.link);
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wl_list_insert(sibling->state.link.prev, &node->state.link);
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wl_list_insert(sibling->state.link.prev, &node->state.link);
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scene_node_damage_whole(node);
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scene_node_damage_whole(sibling);
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}
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}
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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void wlr_scene_node_reparent(struct wlr_scene_node *node,
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@ -182,15 +348,20 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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if (node->parent == new_parent) {
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if (node->parent == new_parent) {
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return;
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return;
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}
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}
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/* Ensure that a node cannot become its own ancestor */
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/* Ensure that a node cannot become its own ancestor */
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for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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ancestor = ancestor->parent) {
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ancestor = ancestor->parent) {
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assert(ancestor != node);
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assert(ancestor != node);
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}
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}
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scene_node_damage_whole(node);
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wl_list_remove(&node->state.link);
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wl_list_remove(&node->state.link);
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node->parent = new_parent;
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node->parent = new_parent;
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wl_list_insert(new_parent->state.children.prev, &node->state.link);
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wl_list_insert(new_parent->state.children.prev, &node->state.link);
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scene_node_damage_whole(node);
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}
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}
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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@ -286,17 +457,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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return NULL;
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return NULL;
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}
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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assert(renderer);
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@ -474,11 +634,19 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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return NULL;
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return NULL;
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}
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}
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scene_output->damage = wlr_output_damage_create(output);
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if (scene_output->damage == NULL) {
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free(scene_output);
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return NULL;
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}
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scene_output->output = output;
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scene_output->output = output;
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scene_output->scene = scene;
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scene_output->scene = scene;
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wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
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wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl);
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wl_list_insert(&scene->outputs, &scene_output->link);
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wl_list_insert(&scene->outputs, &scene_output->link);
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wlr_output_damage_add_whole(scene_output->damage);
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return scene_output;
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return scene_output;
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}
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}
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@ -490,30 +658,64 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
|
||||||
int lx, int ly) {
|
int lx, int ly) {
|
||||||
|
if (scene_output->x == lx && scene_output->y == ly) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
scene_output->x = lx;
|
scene_output->x = lx;
|
||||||
scene_output->y = ly;
|
scene_output->y = ly;
|
||||||
|
wlr_output_damage_add_whole(scene_output->damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
|
||||||
struct wlr_output *output = scene_output->output;
|
struct wlr_output *output = scene_output->output;
|
||||||
|
|
||||||
if (!wlr_output_attach_render(output, NULL)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
|
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
|
||||||
assert(renderer != NULL);
|
assert(renderer != NULL);
|
||||||
|
|
||||||
int width, height;
|
bool needs_frame;
|
||||||
wlr_output_effective_resolution(output, &width, &height);
|
pixman_region32_t damage;
|
||||||
wlr_renderer_begin(renderer, width, height);
|
pixman_region32_init(&damage);
|
||||||
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 0.0 });
|
if (!wlr_output_damage_attach_render(scene_output->damage,
|
||||||
|
&needs_frame, &damage)) {
|
||||||
|
pixman_region32_fini(&damage);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!needs_frame) {
|
||||||
|
pixman_region32_fini(&damage);
|
||||||
|
wlr_output_rollback(output);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
wlr_renderer_begin(renderer, output->width, output->height);
|
||||||
|
|
||||||
|
int nrects;
|
||||||
|
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||||
|
for (int i = 0; i < nrects; ++i) {
|
||||||
|
scissor_output(output, &rects[i]);
|
||||||
|
wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
|
||||||
|
}
|
||||||
|
|
||||||
wlr_scene_render_output(scene_output->scene, output,
|
wlr_scene_render_output(scene_output->scene, output,
|
||||||
scene_output->x, scene_output->y, NULL);
|
scene_output->x, scene_output->y, &damage);
|
||||||
wlr_output_render_software_cursors(output, NULL);
|
wlr_output_render_software_cursors(output, &damage);
|
||||||
|
|
||||||
wlr_renderer_end(renderer);
|
wlr_renderer_end(renderer);
|
||||||
|
pixman_region32_fini(&damage);
|
||||||
|
|
||||||
|
int tr_width, tr_height;
|
||||||
|
wlr_output_transformed_resolution(output, &tr_width, &tr_height);
|
||||||
|
|
||||||
|
enum wl_output_transform transform =
|
||||||
|
wlr_output_transform_invert(output->transform);
|
||||||
|
|
||||||
|
pixman_region32_t frame_damage;
|
||||||
|
pixman_region32_init(&frame_damage);
|
||||||
|
wlr_region_transform(&frame_damage, &scene_output->damage->current,
|
||||||
|
transform, tr_width, tr_height);
|
||||||
|
wlr_output_set_damage(output, &frame_damage);
|
||||||
|
pixman_region32_fini(&frame_damage);
|
||||||
|
|
||||||
return wlr_output_commit(output);
|
return wlr_output_commit(output);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue