Fix damage tracking for rotated surfaces
It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views.
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@ -27,7 +27,7 @@ void wlr_box_transform(const struct wlr_box *box,
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struct wlr_box *dest);
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/**
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* Creates the smallest box that contains a rotated box.
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* Creates the smallest box that contains the box rotated about its center.
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*/
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void wlr_box_rotated_bounds(const struct wlr_box *box, float rotation,
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struct wlr_box *dest);
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@ -26,4 +26,11 @@ void wlr_region_transform(pixman_region32_t *dst, pixman_region32_t *src,
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void wlr_region_expand(pixman_region32_t *dst, pixman_region32_t *src,
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int distance);
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/*
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* Builds the smallest possible region that contains the region rotated about
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* the point (ox, oy).
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*/
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void wlr_region_rotated_bounds(pixman_region32_t *dst, pixman_region32_t *src,
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float rotation, int ox, int oy);
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#endif
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@ -486,6 +486,9 @@ static void render_output(struct roots_output *output) {
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goto renderer_end;
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}
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// Uncomment this line to debug damage tracking
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//wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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@ -667,32 +670,23 @@ static void damage_from_surface(struct wlr_surface *surface,
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surface_intersect_output(surface, output->desktop->layout,
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wlr_output, lx, ly, rotation, &box);
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if (rotation == 0) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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wlr_region_scale(&damage, &damage, wlr_output->scale);
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if (ceil(wlr_output->scale) > surface->current->scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(wlr_output->scale) - surface->current->scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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} else {
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pixman_box32_t *extents =
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pixman_region32_extents(&surface->current->surface_damage);
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struct wlr_box damage_box = {
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.x = box.x + extents->x1 * wlr_output->scale,
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.y = box.y + extents->y1 * wlr_output->scale,
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.width = (extents->x2 - extents->x1) * wlr_output->scale,
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.height = (extents->y2 - extents->y1) * wlr_output->scale,
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};
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wlr_box_rotated_bounds(&damage_box, rotation, &damage_box);
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wlr_output_damage_add_box(output->damage, &damage_box);
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int center_x = box.x + box.width/2;
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int center_y = box.y + box.height/2;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current->surface_damage);
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wlr_region_scale(&damage, &damage, wlr_output->scale);
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if (ceil(wlr_output->scale) > surface->current->scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceil(wlr_output->scale) - surface->current->scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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}
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void output_damage_from_view(struct roots_output *output,
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@ -128,3 +128,52 @@ void wlr_region_expand(pixman_region32_t *dst, pixman_region32_t *src,
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pixman_region32_init_rects(dst, dst_rects, nrects);
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free(dst_rects);
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}
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void wlr_region_rotated_bounds(pixman_region32_t *dst, pixman_region32_t *src,
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float rotation, int ox, int oy) {
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if (rotation == 0) {
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pixman_region32_copy(dst, src);
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return;
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}
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int nrects;
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pixman_box32_t *src_rects = pixman_region32_rectangles(src, &nrects);
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pixman_box32_t *dst_rects = malloc(nrects * sizeof(pixman_box32_t));
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if (dst_rects == NULL) {
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return;
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}
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for (int i = 0; i < nrects; ++i) {
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double x1 = src_rects[i].x1 - ox;
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double y1 = src_rects[i].y1 - oy;
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double x2 = src_rects[i].x2 - ox;
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double y2 = src_rects[i].y2 - oy;
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double rx1 = x1 * cos(rotation) - y1 * sin(rotation);
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double ry1 = x1 * sin(rotation) + y1 * cos(rotation);
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double rx2 = x2 * cos(rotation) - y1 * sin(rotation);
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double ry2 = x2 * sin(rotation) + y1 * cos(rotation);
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double rx3 = x2 * cos(rotation) - y2 * sin(rotation);
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double ry3 = x2 * sin(rotation) + y2 * cos(rotation);
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double rx4 = x1 * cos(rotation) - y2 * sin(rotation);
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double ry4 = x1 * sin(rotation) + y2 * cos(rotation);
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x1 = fmin(fmin(rx1, rx2), fmin(rx3, rx4));
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y1 = fmin(fmin(ry1, ry2), fmin(ry3, ry4));
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x2 = fmax(fmax(rx1, rx2), fmax(rx3, rx4));
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y2 = fmax(fmax(ry1, ry2), fmax(ry3, ry4));
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dst_rects[i].x1 = floor(ox + x1);
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dst_rects[i].x2 = ceil(ox + x2);
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dst_rects[i].y1 = floor(oy + y1);
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dst_rects[i].y2 = ceil(oy + y2);
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}
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pixman_region32_fini(dst);
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pixman_region32_init_rects(dst, dst_rects, nrects);
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free(dst_rects);
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}
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