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				|  | @ -83,6 +83,11 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state, | ||||||
| 	int32_t width = output->width; | 	int32_t width = output->width; | ||||||
| 	int32_t height = output->height; | 	int32_t height = output->height; | ||||||
| 	GL_CALL(glViewport(0, 0, width, height)); | 	GL_CALL(glViewport(0, 0, width, height)); | ||||||
|  | 
 | ||||||
|  | 	// enable transparency
 | ||||||
|  | 	GL_CALL(glEnable(GL_BLEND)); | ||||||
|  | 	GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); | ||||||
|  | 
 | ||||||
| 	// Note: maybe we should save output projection and remove some of the need
 | 	// Note: maybe we should save output projection and remove some of the need
 | ||||||
| 	// for users to sling matricies themselves
 | 	// for users to sling matricies themselves
 | ||||||
| } | } | ||||||
|  |  | ||||||
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