Destroy layer surfaces when client is destroyed

This commit is contained in:
Drew DeVault 2018-03-17 19:17:28 -04:00
parent b06105b564
commit 4a8c0c0784
1 changed files with 4 additions and 1 deletions

View File

@ -235,7 +235,10 @@ static struct zwlr_layer_shell_v1_interface layer_shell_impl = {
static void wlr_layer_client_destroy(struct wl_resource *resource) { static void wlr_layer_client_destroy(struct wl_resource *resource) {
struct wlr_layer_client *client = layer_client_from_resource(resource); struct wlr_layer_client *client = layer_client_from_resource(resource);
// TODO: Destroy surfaces struct wlr_layer_surface *surface, *tmp = NULL;
wl_list_for_each_safe(surface, tmp, &client->surfaces, link) {
layer_surface_destroy(surface);
}
wl_list_remove(&client->link); wl_list_remove(&client->link);
free(client); free(client);