xdg-activation: Allow to submit tokens
Allows the compositor to submit tokens to the pool of currently active tokens. This can be useful when the launcher doesn't use or support xdg-activation-v1 by itself - e.g. when it is X11 based or use gtk_shell1.
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@ -81,4 +81,8 @@ struct wlr_xdg_activation_token_v1 *wlr_xdg_activation_v1_find_token(
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const char *wlr_xdg_activation_token_v1_get_name(
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struct wlr_xdg_activation_token_v1 *token);
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// Add a token to the pool of known tokens
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struct wlr_xdg_activation_token_v1 *wlr_xdg_activation_v1_add_token(
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struct wlr_xdg_activation_v1 *activation, const char *token_str);
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#endif
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@ -407,3 +407,23 @@ const char *wlr_xdg_activation_token_v1_get_name(
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struct wlr_xdg_activation_token_v1 *token) {
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return token->token;
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}
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struct wlr_xdg_activation_token_v1 *wlr_xdg_activation_v1_add_token(
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struct wlr_xdg_activation_v1 *activation, const char *token_str) {
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assert(token_str);
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struct wlr_xdg_activation_token_v1 *token = calloc(1, sizeof(*token));
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if (token == NULL) {
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return NULL;
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}
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wl_list_init(&token->link);
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wl_list_init(&token->seat_destroy.link);
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wl_list_init(&token->surface_destroy.link);
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token->activation = activation;
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token->token = strdup(token_str);
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wl_list_insert(&activation->tokens, &token->link);
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return token;
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}
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