Implement partial texture uploads
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@ -62,18 +62,34 @@ struct wlr_texture {
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};
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};
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/**
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/**
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* Uploads a pixel buffer to this texture. The buffer may be discarded after
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* Copies pixels to this texture. The buffer is not accessed after this function
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* calling this function.
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* returns.
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*/
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*/
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bool wlr_texture_upload_pixels(struct wlr_texture *surf,
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bool wlr_texture_upload_pixels(struct wlr_texture *surf,
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enum wl_shm_format format, int stride, int width, int height,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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const unsigned char *pixels);
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/**
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/**
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* Uploads pixels from a wl_shm_buffer to this texture. The shm buffer may be
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* Copies pixels to this texture. The buffer is not accessed after this function
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* invalidated after calling this function.
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* returns. Under some circumstances, this function may re-upload the entire
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* buffer - therefore, the entire buffer must be valid.
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*/
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bool wlr_texture_update_pixels(struct wlr_texture *surf,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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/**
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* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
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* accessed after this function returns.
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*/
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*/
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bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
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bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
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struct wl_shm_buffer *shm);
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struct wl_shm_buffer *shm);
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/**
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* Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
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* buffer is not accessed after this function returns. Under some circumstances,
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* this function may re-upload the entire buffer - therefore, the entire buffer
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* must be valid.
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*/
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bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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/**
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* Prepares a matrix with the appropriate scale for the given texture and
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* Prepares a matrix with the appropriate scale for the given texture and
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* multiplies it with the projection, producing a matrix that the shader can
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* multiplies it with the projection, producing a matrix that the shader can
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@ -35,8 +35,13 @@ struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture_state *state,
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bool (*upload_pixels)(struct wlr_texture_state *state,
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enum wl_shm_format format, int stride, int width, int height,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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const unsigned char *pixels);
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bool (*update_pixels)(struct wlr_texture_state *state,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
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bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
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struct wl_shm_buffer *shm);
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struct wl_shm_buffer *shm);
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bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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// TODO: egl
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// TODO: egl
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void (*get_matrix)(struct wlr_texture_state *state,
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void (*get_matrix)(struct wlr_texture_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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@ -29,11 +29,36 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, pixels));
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fmt->gl_format, fmt->gl_type, pixels));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
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texture->wlr_texture->valid = true;
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texture->wlr_texture->valid = true;
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return true;
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return true;
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}
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}
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static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels) {
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assert(texture && texture->wlr_texture->valid);
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// TODO: Test if the unpack subimage extension is supported and adjust the
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// upload strategy if not
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if (texture->wlr_texture->format != format) {
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return gles2_texture_upload_pixels(texture, format, stride,
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width, height, pixels);
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}
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const struct pixel_format *fmt = gl_format_for_wl_format(format);
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if (!fmt || !fmt->gl_format) {
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wlr_log(L_ERROR, "No supported pixel format for this texture");
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return false;
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}
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
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GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
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fmt->gl_format, fmt->gl_type, pixels));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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return true;
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}
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static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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uint32_t format, struct wl_shm_buffer *buffer) {
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uint32_t format, struct wl_shm_buffer *buffer) {
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const struct pixel_format *fmt = gl_format_for_wl_format(format);
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const struct pixel_format *fmt = gl_format_for_wl_format(format);
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@ -54,6 +79,8 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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GL_CALL(glGenTextures(1, &texture->tex_id));
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GL_CALL(glGenTextures(1, &texture->tex_id));
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, pixels));
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fmt->gl_format, fmt->gl_type, pixels));
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@ -62,6 +89,37 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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return true;
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return true;
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}
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}
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static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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uint32_t format, int x, int y, int width, int height,
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struct wl_shm_buffer *buffer) {
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// TODO: Test if the unpack subimage extension is supported and adjust the
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// upload strategy if not
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assert(texture && texture->wlr_texture->valid);
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if (texture->wlr_texture->format != format) {
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return gles2_texture_upload_shm(texture, format, buffer);
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}
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const struct pixel_format *fmt = gl_format_for_wl_format(format);
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if (!fmt || !fmt->gl_format) {
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wlr_log(L_ERROR, "No supported pixel format for this texture");
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return false;
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}
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wl_shm_buffer_begin_access(buffer);
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uint8_t *pixels = wl_shm_buffer_get_data(buffer);
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int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, pixels));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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wl_shm_buffer_end_access(buffer);
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return true;
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}
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static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
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static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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struct wlr_texture *_texture = texture->wlr_texture;
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struct wlr_texture *_texture = texture->wlr_texture;
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@ -89,7 +147,9 @@ static void gles2_texture_destroy(struct wlr_texture_state *texture) {
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static struct wlr_texture_impl wlr_texture_impl = {
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static struct wlr_texture_impl wlr_texture_impl = {
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.upload_pixels = gles2_texture_upload_pixels,
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.upload_pixels = gles2_texture_upload_pixels,
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.update_pixels = gles2_texture_update_pixels,
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.upload_shm = gles2_texture_upload_shm,
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.upload_shm = gles2_texture_upload_shm,
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.update_shm = gles2_texture_update_shm,
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.get_matrix = gles2_texture_get_matrix,
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.get_matrix = gles2_texture_get_matrix,
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.bind = gles2_texture_bind,
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.bind = gles2_texture_bind,
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.destroy = gles2_texture_destroy,
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.destroy = gles2_texture_destroy,
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@ -25,11 +25,24 @@ bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
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format, stride, width, height, pixels);
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format, stride, width, height, pixels);
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}
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}
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bool wlr_texture_update_pixels(struct wlr_texture *texture,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels) {
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return texture->impl->update_pixels(texture->state,
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format, stride, x, y, width, height, pixels);
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}
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bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
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bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
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struct wl_shm_buffer *shm) {
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struct wl_shm_buffer *shm) {
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return texture->impl->upload_shm(texture->state, format, shm);
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return texture->impl->upload_shm(texture->state, format, shm);
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}
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}
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bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm) {
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return texture->impl->update_shm(texture->state, format,
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x, y, width, height, shm);
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}
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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texture->impl->get_matrix(texture->state, matrix, projection, x, y);
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texture->impl->get_matrix(texture->state, matrix, projection, x, y);
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@ -20,7 +20,7 @@ static void surface_attach(struct wl_client *client,
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static void surface_damage(struct wl_client *client,
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static void surface_damage(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width, int32_t height) {
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int32_t x, int32_t y, int32_t width, int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage");
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wlr_log(L_DEBUG, "damage: %dx%d@%d,%d", width, height, x, y);
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}
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}
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static void destroy_frame_callback(struct wl_resource *resource) {
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static void destroy_frame_callback(struct wl_resource *resource) {
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