scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl) to perform.
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				|  | @ -139,6 +139,14 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node, | |||
|  */ | ||||
| void wlr_scene_node_place_below(struct wlr_scene_node *node, | ||||
| 	struct wlr_scene_node *sibling); | ||||
| /**
 | ||||
|  * Move the node above all of its sibling nodes. | ||||
|  */ | ||||
| void wlr_scene_node_raise_to_top(struct wlr_scene_node *node); | ||||
| /**
 | ||||
|  * Move the node below all of its sibling nodes. | ||||
|  */ | ||||
| void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node); | ||||
| /**
 | ||||
|  * Move the node to another location in the tree. | ||||
|  */ | ||||
|  |  | |||
|  | @ -470,6 +470,24 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node, | |||
| 	scene_node_damage_whole(sibling); | ||||
| } | ||||
| 
 | ||||
| void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) { | ||||
| 	struct wlr_scene_node *current_top = wl_container_of( | ||||
| 		node->parent->state.children.prev, current_top, state.link); | ||||
| 	if (node == current_top) { | ||||
| 		return; | ||||
| 	} | ||||
| 	wlr_scene_node_place_above(node, current_top); | ||||
| } | ||||
| 
 | ||||
| void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) { | ||||
| 	struct wlr_scene_node *current_bottom = wl_container_of( | ||||
| 		node->parent->state.children.prev, current_bottom, state.link); | ||||
| 	if (node == current_bottom) { | ||||
| 		return; | ||||
| 	} | ||||
| 	wlr_scene_node_place_below(node, current_bottom); | ||||
| } | ||||
| 
 | ||||
| void wlr_scene_node_reparent(struct wlr_scene_node *node, | ||||
| 		struct wlr_scene_node *new_parent) { | ||||
| 	assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL); | ||||
|  |  | |||
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