scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl) to perform.
This commit is contained in:
parent
2a8d385386
commit
4fae8f7be3
|
@ -139,6 +139,14 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node,
|
||||||
*/
|
*/
|
||||||
void wlr_scene_node_place_below(struct wlr_scene_node *node,
|
void wlr_scene_node_place_below(struct wlr_scene_node *node,
|
||||||
struct wlr_scene_node *sibling);
|
struct wlr_scene_node *sibling);
|
||||||
|
/**
|
||||||
|
* Move the node above all of its sibling nodes.
|
||||||
|
*/
|
||||||
|
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node);
|
||||||
|
/**
|
||||||
|
* Move the node below all of its sibling nodes.
|
||||||
|
*/
|
||||||
|
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node);
|
||||||
/**
|
/**
|
||||||
* Move the node to another location in the tree.
|
* Move the node to another location in the tree.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -470,6 +470,24 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
|
||||||
scene_node_damage_whole(sibling);
|
scene_node_damage_whole(sibling);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
|
||||||
|
struct wlr_scene_node *current_top = wl_container_of(
|
||||||
|
node->parent->state.children.prev, current_top, state.link);
|
||||||
|
if (node == current_top) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
wlr_scene_node_place_above(node, current_top);
|
||||||
|
}
|
||||||
|
|
||||||
|
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
|
||||||
|
struct wlr_scene_node *current_bottom = wl_container_of(
|
||||||
|
node->parent->state.children.prev, current_bottom, state.link);
|
||||||
|
if (node == current_bottom) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
wlr_scene_node_place_below(node, current_bottom);
|
||||||
|
}
|
||||||
|
|
||||||
void wlr_scene_node_reparent(struct wlr_scene_node *node,
|
void wlr_scene_node_reparent(struct wlr_scene_node *node,
|
||||||
struct wlr_scene_node *new_parent) {
|
struct wlr_scene_node *new_parent) {
|
||||||
assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);
|
assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);
|
||||||
|
|
Loading…
Reference in New Issue