Only allocate device state when it will be used
This design also avoids double frees in the future when we're creating several wlr_input_devices from one libinput_device.
This commit is contained in:
parent
7a5f35b5bb
commit
508d135de7
|
@ -47,10 +47,12 @@ static void handle_device_added(struct wlr_backend_state *state,
|
||||||
const char *name = libinput_device_get_name(device);
|
const char *name = libinput_device_get_name(device);
|
||||||
list_t *devices = list_create();
|
list_t *devices = list_create();
|
||||||
wlr_log(L_DEBUG, "Added %s [%d:%d]", name, vendor, product);
|
wlr_log(L_DEBUG, "Added %s [%d:%d]", name, vendor, product);
|
||||||
struct wlr_input_device_state *devstate =
|
|
||||||
calloc(1, sizeof(struct wlr_input_device_state));
|
|
||||||
|
|
||||||
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_KEYBOARD)) {
|
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_KEYBOARD)) {
|
||||||
|
struct wlr_input_device_state *devstate =
|
||||||
|
calloc(1, sizeof(struct wlr_input_device_state));
|
||||||
|
devstate->handle = device;
|
||||||
|
libinput_device_ref(device);
|
||||||
struct wlr_input_device *wlr_device = wlr_input_device_create(
|
struct wlr_input_device *wlr_device = wlr_input_device_create(
|
||||||
WLR_INPUT_DEVICE_KEYBOARD, &input_device_impl, devstate,
|
WLR_INPUT_DEVICE_KEYBOARD, &input_device_impl, devstate,
|
||||||
name, vendor, product);
|
name, vendor, product);
|
||||||
|
@ -80,7 +82,6 @@ static void handle_device_added(struct wlr_backend_state *state,
|
||||||
if (devices->length > 0) {
|
if (devices->length > 0) {
|
||||||
libinput_device_set_user_data(device, devices);
|
libinput_device_set_user_data(device, devices);
|
||||||
} else {
|
} else {
|
||||||
wlr_libinput_device_destroy(devstate);
|
|
||||||
list_free(devices);
|
list_free(devices);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue