commit
53a53f55b4
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@ -104,6 +104,7 @@ static bool init_planes(struct wlr_backend_state *drm) {
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drm->primary_planes = drm->overlay_planes + drm->num_overlay_planes;
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drm->cursor_planes = drm->primary_planes + drm->num_primary_planes;
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drmModeFreePlaneResources(plane_res);
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return true;
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error_planes:
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@ -33,6 +33,7 @@ static int wlr_libinput_readable(int fd, uint32_t mask, void *_state) {
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struct libinput_event *event;
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while ((event = libinput_get_event(state->libinput))) {
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wlr_libinput_event(state, event);
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libinput_event_destroy(event);
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}
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return 0;
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}
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@ -84,7 +85,9 @@ static void wlr_libinput_backend_destroy(struct wlr_backend_state *state) {
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for (size_t i = 0; i < state->devices->length; i++) {
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list_t *wlr_devices = state->devices->items[i];
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for (size_t j = 0; j < wlr_devices->length; j++) {
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wlr_input_device_destroy(wlr_devices->items[j]);
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struct wlr_input_device *wlr_device = wlr_devices->items[j];
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wl_signal_emit(&state->backend->events.input_remove, wlr_device);
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wlr_input_device_destroy(wlr_device);
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}
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list_free(wlr_devices);
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}
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@ -111,8 +111,21 @@ static void handle_device_added(struct wlr_backend_state *state,
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static void handle_device_removed(struct wlr_backend_state *state,
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struct libinput_device *device) {
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wlr_log(L_DEBUG, "libinput device removed");
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// TODO
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list_t *devices = libinput_device_get_user_data(device);
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for (size_t i = 0; i < devices->length; i++) {
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struct wlr_input_device *wlr_device = devices->items[i];
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wlr_log(L_DEBUG, "Removing %s [%d:%d]", wlr_device->name,
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wlr_device->vendor, wlr_device->product);
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wl_signal_emit(&state->backend->events.input_remove, wlr_device);
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wlr_input_device_destroy(wlr_device);
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}
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for (size_t i = 0; i < state->devices->length; i++) {
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if (state->devices->items[i] == devices) {
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list_del(state->devices, i);
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break;
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}
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}
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list_free(devices);
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}
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void wlr_libinput_event(struct wlr_backend_state *state,
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@ -85,6 +85,7 @@ static void wlr_wl_backend_destroy(struct wlr_backend_state *state) {
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list_free(state->devices);
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list_free(state->outputs);
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free(state->seatName);
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wlr_egl_free(&state->egl);
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if (state->seat) wl_seat_destroy(state->seat);
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@ -46,6 +46,7 @@ static void wlr_wl_output_transform(struct wlr_output_state *output,
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}
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static void wlr_wl_output_destroy(struct wlr_output_state *output) {
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wl_signal_emit(&output->backend->backend->events.output_remove, output->wlr_output);
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if(output->frame_callback) wl_callback_destroy(output->frame_callback);
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eglDestroySurface(output->backend->egl.display, output->surface);
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wl_egl_window_destroy(output->egl_window);
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@ -169,6 +169,7 @@ static struct wl_keyboard_listener keyboard_listener = {
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};
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static void input_device_destroy(struct wlr_input_device_state *state) {
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wl_signal_emit(&state->backend->backend->events.input_remove, state->wlr_device);
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if (state->resource)
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wl_proxy_destroy(state->resource);
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free(state);
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@ -206,7 +207,7 @@ static struct wlr_input_device *allocate_device(struct wlr_backend_state *state,
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free(devstate);
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return NULL;
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}
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devstate->wlr_device = wlr_device;
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list_add(state->devices, wlr_device);
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return wlr_device;
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}
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@ -257,6 +258,7 @@ static void seat_handle_capabilities(void *data, struct wl_seat *wl_seat,
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static void seat_handle_name(void *data, struct wl_seat *wl_seat, const char *name) {
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struct wlr_backend_state *state = data;
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assert(state->seat == wl_seat);
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// Do we need to check if seatName was previously set for name change?
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state->seatName = strdup(name);
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}
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@ -311,6 +311,8 @@ static void keyboard_remove(struct wlr_input_device *device, struct compositor_s
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if (!kbstate) {
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return;
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}
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xkb_state_unref(kbstate->xkb_state);
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xkb_map_unref(kbstate->keymap);
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wl_list_remove(&kbstate->link);
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wl_list_remove(&kbstate->key.link);
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free(kbstate);
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@ -384,14 +386,13 @@ static void tablet_pad_remove(struct wlr_input_device *device, struct compositor
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if (!pstate) {
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return;
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}
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// TODO probably missing more actions
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wl_list_remove(&pstate->button.link);
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free(pstate);
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}
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// TODO missing something that calls this on teardown
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static void input_remove_notify(struct wl_listener *listener, void *data) {
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struct wlr_input_device *device = data;
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struct compositor_state *state = wl_container_of(listener, state, input_add);
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struct compositor_state *state = wl_container_of(listener, state, input_remove);
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switch (device->type) {
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case WLR_INPUT_DEVICE_KEYBOARD:
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keyboard_remove(device, state);
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@ -25,7 +25,7 @@ struct wlr_backend_state {
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struct wl_shell *shell;
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struct wl_shm *shm;
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struct wl_seat *seat;
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const char *seatName;
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char *seatName;
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};
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struct wlr_output_state {
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@ -33,13 +33,14 @@ struct wlr_output_state {
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struct wlr_output *wlr_output;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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struct wl_egl_window* egl_window;
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struct wl_callback* frame_callback;
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struct wl_egl_window *egl_window;
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struct wl_callback *frame_callback;
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void *egl_surface;
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};
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struct wlr_input_device_state {
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struct wlr_backend_state* backend;
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struct wlr_backend_state *backend;
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struct wlr_input_device *wlr_device;
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void *resource;
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};
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@ -30,7 +30,7 @@ static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
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GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
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wlr_log(L_ERROR, "Shader compilation failed");
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wlr_log(L_ERROR, "%s", msg);
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exit(1);
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glDeleteShader(*shader);
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return false;
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}
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return true;
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@ -43,13 +43,32 @@ static bool compile_program(const GLchar *vert_src,
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return false;
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}
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if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
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glDeleteProgram(vertex);
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glDeleteShader(vertex);
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return false;
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}
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*program = GL_CALL(glCreateProgram());
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GL_CALL(glAttachShader(*program, vertex));
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GL_CALL(glAttachShader(*program, fragment));
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GL_CALL(glLinkProgram(*program));
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GLint success;
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GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
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if (success == GL_FALSE) {
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GLint loglen;
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GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
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GLchar msg[loglen];
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GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
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wlr_log(L_ERROR, "Program link failed");
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wlr_log(L_ERROR, "%s", msg);
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glDeleteProgram(*program);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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return false;
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}
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glDetachShader(*program, vertex);
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glDetachShader(*program, fragment);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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return true;
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}
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Loading…
Reference in New Issue