Add surface interface stubs in compositor example

Add the wayland surface interface to the example compositor.

Implement the create_surface method to create a new wlr surface from the
wayland surface and add the interface.
This commit is contained in:
Tony Crisci 2017-08-03 09:50:45 -04:00
parent 2bfacc63d3
commit 555914a13b
3 changed files with 92 additions and 6 deletions

View File

@ -1,14 +1,16 @@
#ifndef _EXAMPLE_COMPOSITOR_H
#define _EXAMPLE_COMPOSITOR_H
#include <wayland-server.h>
#include <wlr/render.h>
struct wl_compositor_state {
struct wl_global *wl_global;
struct wl_list wl_resources;
struct wlr_renderer *renderer;
};
void wl_compositor_init(struct wl_display *display,
struct wl_compositor_state *state);
struct wl_compositor_state *state, struct wlr_renderer *renderer);
struct wl_shell_state {
struct wl_global *wl_global;

View File

@ -11,6 +11,7 @@
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_output.h>
#include <xkbcommon/xkbcommon.h>
#include <wlr/util/log.h>
#include "shared.h"
#include "compositor.h"
@ -42,7 +43,7 @@ int main() {
state.renderer = wlr_gles2_renderer_init();
wl_display_init_shm(compositor.display);
wl_compositor_init(compositor.display, &state.compositor);
wl_compositor_init(compositor.display, &state.compositor, state.renderer);
wl_shell_init(compositor.display, &state.shell);
compositor_run(&compositor);

View File

@ -3,13 +3,95 @@
#include <wlr/util/log.h>
#include "compositor.h"
static void surface_destroy(struct wl_client *client, struct wl_resource *resource) {
wl_resource_destroy(resource);
}
static void surface_attach(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer_resource, int32_t sx, int32_t sy) {
wlr_log(L_DEBUG, "TODO: surface attach");
}
static void surface_damage(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height) {
wlr_log(L_DEBUG, "TODO: surface damage");
}
static void surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t callback) {
wlr_log(L_DEBUG, "TODO: surface frame");
}
static void surface_set_opaque_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource) {
wlr_log(L_DEBUG, "TODO: surface opaque region");
}
static void surface_set_input_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource) {
wlr_log(L_DEBUG, "TODO: surface input region");
}
static void surface_commit(struct wl_client *client,
struct wl_resource *resource) {
wlr_log(L_DEBUG, "TODO: surface surface commit");
}
static void surface_set_buffer_transform(struct wl_client *client,
struct wl_resource *resource, int transform) {
wlr_log(L_DEBUG, "TODO: surface surface buffer transform");
}
static void surface_set_buffer_scale(struct wl_client *client,
struct wl_resource *resource,
int32_t scale) {
wlr_log(L_DEBUG, "TODO: surface set buffer scale");
}
static void surface_damage_buffer(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width,
int32_t height) {
wlr_log(L_DEBUG, "TODO: surface damage buffer");
}
struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_damage,
surface_frame,
surface_set_opaque_region,
surface_set_input_region,
surface_commit,
surface_set_buffer_transform,
surface_set_buffer_scale,
surface_damage_buffer
};
static void destroy_surface(struct wl_resource *resource) {
wlr_log(L_DEBUG, "TODO: destroy surface");
}
static void wl_compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id) {
wlr_log(L_DEBUG, "TODO: implement create_surface");
struct wl_resource *resource, uint32_t id) {
struct wl_compositor_state *state = wl_resource_get_user_data(resource);
struct wl_resource *surface_resource = wl_resource_create(client,
&wl_surface_interface, wl_resource_get_version(resource), id);
struct wlr_surface *surface = wlr_render_surface_init(state->renderer);
wl_resource_set_implementation(surface_resource, &surface_interface,
surface, destroy_surface);
wl_resource_set_user_data(surface_resource, surface);
}
static void wl_compositor_create_region(struct wl_client *client,
struct wl_resource *resource, uint32_t id) {
struct wl_resource *resource, uint32_t id) {
wlr_log(L_DEBUG, "TODO: implement create_region");
}
@ -47,9 +129,10 @@ static void wl_compositor_bind(struct wl_client *wl_client, void *_state,
}
void wl_compositor_init(struct wl_display *display,
struct wl_compositor_state *state) {
struct wl_compositor_state *state, struct wlr_renderer *renderer) {
struct wl_global *wl_global = wl_global_create(display,
&wl_compositor_interface, 4, state, wl_compositor_bind);
state->wl_global = wl_global;
state->renderer = renderer;
wl_list_init(&state->wl_resources);
}