scene: add wlr_scene_xdg_surface_create

This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.

Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.
This commit is contained in:
Simon Ser 2021-10-25 18:29:24 +02:00
parent 1d3dd7fc08
commit 585a908a01
3 changed files with 136 additions and 0 deletions

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@ -25,6 +25,7 @@
struct wlr_output;
struct wlr_output_layout;
struct wlr_xdg_surface;
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
@ -298,4 +299,14 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
struct wlr_scene_node *wlr_scene_subsurface_tree_create(
struct wlr_scene_node *parent, struct wlr_surface *surface);
/**
* Add a node displaying an xdg_surface and all of its sub-surfaces to the
* scene-graph.
*
* The origin of the returned scene-graph node will match the top-left corner
* of the xdg_surface window geometry.
*/
struct wlr_scene_node *wlr_scene_xdg_surface_create(
struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface);
#endif

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@ -10,6 +10,7 @@ wlr_files += files(
'scene/subsurface_tree.c',
'scene/wlr_scene.c',
'scene/output_layout.c',
'scene/xdg_shell.c',
'seat/wlr_seat_keyboard.c',
'seat/wlr_seat_pointer.c',
'seat/wlr_seat_touch.c',

124
types/scene/xdg_shell.c Normal file
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@ -0,0 +1,124 @@
#include <stdlib.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_xdg_shell.h>
struct wlr_scene_xdg_surface {
struct wlr_scene_tree *tree;
struct wlr_xdg_surface *xdg_surface;
struct wlr_scene_node *surface_node;
struct wl_listener tree_destroy;
struct wl_listener xdg_surface_destroy;
struct wl_listener xdg_surface_map;
struct wl_listener xdg_surface_unmap;
struct wl_listener xdg_surface_commit;
};
static void scene_xdg_surface_handle_tree_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene_xdg_surface *scene_xdg_surface =
wl_container_of(listener, scene_xdg_surface, tree_destroy);
// tree and surface_node will be cleaned up by scene_node_finish
wl_list_remove(&scene_xdg_surface->tree_destroy.link);
wl_list_remove(&scene_xdg_surface->xdg_surface_destroy.link);
wl_list_remove(&scene_xdg_surface->xdg_surface_map.link);
wl_list_remove(&scene_xdg_surface->xdg_surface_unmap.link);
wl_list_remove(&scene_xdg_surface->xdg_surface_commit.link);
free(scene_xdg_surface);
}
static void scene_xdg_surface_handle_xdg_surface_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene_xdg_surface *scene_xdg_surface =
wl_container_of(listener, scene_xdg_surface, xdg_surface_destroy);
wlr_scene_node_destroy(&scene_xdg_surface->tree->node);
}
static void scene_xdg_surface_handle_xdg_surface_map(struct wl_listener *listener,
void *data) {
struct wlr_scene_xdg_surface *scene_xdg_surface =
wl_container_of(listener, scene_xdg_surface, xdg_surface_map);
wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, true);
}
static void scene_xdg_surface_handle_xdg_surface_unmap(struct wl_listener *listener,
void *data) {
struct wlr_scene_xdg_surface *scene_xdg_surface =
wl_container_of(listener, scene_xdg_surface, xdg_surface_unmap);
wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, false);
}
static void scene_xdg_surface_update_position(
struct wlr_scene_xdg_surface *scene_xdg_surface) {
struct wlr_xdg_surface *xdg_surface = scene_xdg_surface->xdg_surface;
struct wlr_box geo = {0};
wlr_xdg_surface_get_geometry(xdg_surface, &geo);
wlr_scene_node_set_position(scene_xdg_surface->surface_node,
-geo.x, -geo.y);
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
struct wlr_xdg_popup *popup = xdg_surface->popup;
wlr_scene_node_set_position(&scene_xdg_surface->tree->node,
popup->geometry.x, popup->geometry.y);
}
}
static void scene_xdg_surface_handle_xdg_surface_commit(struct wl_listener *listener,
void *data) {
struct wlr_scene_xdg_surface *scene_xdg_surface =
wl_container_of(listener, scene_xdg_surface, xdg_surface_commit);
scene_xdg_surface_update_position(scene_xdg_surface);
}
struct wlr_scene_node *wlr_scene_xdg_surface_create(
struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface) {
struct wlr_scene_xdg_surface *scene_xdg_surface =
calloc(1, sizeof(*scene_xdg_surface));
if (scene_xdg_surface == NULL) {
return NULL;
}
scene_xdg_surface->xdg_surface = xdg_surface;
scene_xdg_surface->tree = wlr_scene_tree_create(parent);
if (scene_xdg_surface->tree == NULL) {
free(scene_xdg_surface);
return NULL;
}
scene_xdg_surface->surface_node = wlr_scene_subsurface_tree_create(
&scene_xdg_surface->tree->node, xdg_surface->surface);
if (scene_xdg_surface->surface_node == NULL) {
wlr_scene_node_destroy(&scene_xdg_surface->tree->node);
free(scene_xdg_surface);
return NULL;
}
scene_xdg_surface->tree_destroy.notify =
scene_xdg_surface_handle_tree_destroy;
wl_signal_add(&scene_xdg_surface->tree->node.events.destroy,
&scene_xdg_surface->tree_destroy);
scene_xdg_surface->xdg_surface_destroy.notify =
scene_xdg_surface_handle_xdg_surface_destroy;
wl_signal_add(&xdg_surface->events.destroy, &scene_xdg_surface->xdg_surface_destroy);
scene_xdg_surface->xdg_surface_map.notify =
scene_xdg_surface_handle_xdg_surface_map;
wl_signal_add(&xdg_surface->events.map, &scene_xdg_surface->xdg_surface_map);
scene_xdg_surface->xdg_surface_unmap.notify =
scene_xdg_surface_handle_xdg_surface_unmap;
wl_signal_add(&xdg_surface->events.unmap, &scene_xdg_surface->xdg_surface_unmap);
scene_xdg_surface->xdg_surface_commit.notify =
scene_xdg_surface_handle_xdg_surface_commit;
wl_signal_add(&xdg_surface->surface->events.commit,
&scene_xdg_surface->xdg_surface_commit);
wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, xdg_surface->mapped);
scene_xdg_surface_update_position(scene_xdg_surface);
return &scene_xdg_surface->tree->node;
}