toplevel-management: avoid redundant state events
Check if there would be a state change on setting maximized, minimized, activated, or fullscreen before sending a state event.
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@ -378,6 +378,10 @@ static void toplevel_send_state(struct wlr_foreign_toplevel_handle_v1 *toplevel)
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void wlr_foreign_toplevel_handle_v1_set_maximized(
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struct wlr_foreign_toplevel_handle_v1 *toplevel, bool maximized) {
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if (maximized == !!(toplevel->state &
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WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_MAXIMIZED)) {
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return;
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}
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if (maximized) {
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toplevel->state |= WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_MAXIMIZED;
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} else {
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@ -388,6 +392,10 @@ void wlr_foreign_toplevel_handle_v1_set_maximized(
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void wlr_foreign_toplevel_handle_v1_set_minimized(
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struct wlr_foreign_toplevel_handle_v1 *toplevel, bool minimized) {
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if (minimized == !!(toplevel->state &
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WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_MINIMIZED)) {
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return;
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}
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if (minimized) {
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toplevel->state |= WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_MINIMIZED;
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} else {
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@ -398,6 +406,10 @@ void wlr_foreign_toplevel_handle_v1_set_minimized(
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void wlr_foreign_toplevel_handle_v1_set_activated(
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struct wlr_foreign_toplevel_handle_v1 *toplevel, bool activated) {
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if (activated == !!(toplevel->state &
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WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_ACTIVATED)) {
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return;
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}
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if (activated) {
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toplevel->state |= WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_ACTIVATED;
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} else {
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@ -408,6 +420,10 @@ void wlr_foreign_toplevel_handle_v1_set_activated(
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void wlr_foreign_toplevel_handle_v1_set_fullscreen(
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struct wlr_foreign_toplevel_handle_v1 * toplevel, bool fullscreen) {
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if (fullscreen == !!(toplevel->state &
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WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_FULLSCREEN)) {
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return;
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}
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if (fullscreen) {
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toplevel->state |= WLR_FOREIGN_TOPLEVEL_HANDLE_V1_STATE_FULLSCREEN;
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} else {
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