wlr_surface: remove duplicated damage calculation
The damage is already calculated and stored in surface->buffer_damage by surface_update_damage().
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@ -301,29 +301,8 @@ static void surface_apply_damage(struct wlr_surface *surface) {
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}
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if (surface->buffer != NULL && surface->buffer->released) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, &surface->current.buffer_damage);
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pixman_region32_t surface_damage;
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pixman_region32_init(&surface_damage);
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pixman_region32_copy(&surface_damage, &surface->current.surface_damage);
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wlr_region_transform(&surface_damage, &surface_damage,
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wlr_output_transform_invert(surface->current.transform),
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surface->current.width, surface->current.height);
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wlr_region_scale(&surface_damage, &surface_damage,
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surface->current.scale);
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pixman_region32_union(&damage, &damage, &surface_damage);
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pixman_region32_fini(&surface_damage);
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pixman_region32_intersect_rect(&damage, &damage, 0, 0,
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surface->current.buffer_width, surface->current.buffer_height);
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struct wlr_buffer *updated_buffer =
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wlr_buffer_apply_damage(surface->buffer, resource, &damage);
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pixman_region32_fini(&damage);
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wlr_buffer_apply_damage(surface->buffer, resource, &surface->buffer_damage);
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if (updated_buffer != NULL) {
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surface->buffer = updated_buffer;
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return;
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