backend/headless: add wlr_headless_backend_create_with_renderer
This allows one to create a headless backend with an existing renderer.
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40513f1a0e
commit
6129a6f93e
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@ -62,7 +62,9 @@ static void backend_destroy(struct wlr_backend *wlr_backend) {
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wlr_signal_emit_safe(&wlr_backend->events.destroy, backend);
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wlr_renderer_destroy(backend->renderer);
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wlr_egl_finish(&backend->egl);
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if (backend->egl == &backend->priv_egl) {
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wlr_egl_finish(&backend->priv_egl);
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}
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free(backend);
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}
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@ -85,41 +87,15 @@ static void handle_display_destroy(struct wl_listener *listener, void *data) {
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backend_destroy(&backend->backend);
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}
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func) {
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wlr_log(WLR_INFO, "Creating headless backend");
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struct wlr_headless_backend *backend =
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calloc(1, sizeof(struct wlr_headless_backend));
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if (!backend) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend");
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return NULL;
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}
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static bool backend_init(struct wlr_headless_backend *backend,
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struct wl_display *display, struct wlr_renderer *renderer) {
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wlr_backend_init(&backend->backend, &backend_impl);
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backend->display = display;
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wl_list_init(&backend->outputs);
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wl_list_init(&backend->input_devices);
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static const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, 0,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_BLUE_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_RED_SIZE, 1,
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EGL_NONE,
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};
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if (!create_renderer_func) {
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create_renderer_func = wlr_renderer_autocreate;
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}
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backend->renderer = create_renderer_func(&backend->egl,
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EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY,
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(EGLint*)config_attribs, 0);
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if (!backend->renderer) {
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wlr_log(WLR_ERROR, "Failed to create renderer");
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goto error_backend;
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}
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backend->renderer = renderer;
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backend->egl = wlr_gles2_renderer_get_egl(renderer);
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if (wlr_gles2_renderer_check_ext(backend->renderer, "GL_OES_rgb8_rgba8") ||
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wlr_gles2_renderer_check_ext(backend->renderer,
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@ -136,13 +112,68 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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backend->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &backend->display_destroy);
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return &backend->backend;
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return true;
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}
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error_renderer:
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wlr_renderer_destroy(backend->renderer);
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error_backend:
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free(backend);
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return NULL;
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func) {
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wlr_log(WLR_INFO, "Creating headless backend");
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struct wlr_headless_backend *backend =
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calloc(1, sizeof(struct wlr_headless_backend));
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if (!backend) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend");
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return NULL;
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}
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static const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, 0,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_BLUE_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_RED_SIZE, 1,
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EGL_NONE,
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};
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if (!create_renderer_func) {
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create_renderer_func = wlr_renderer_autocreate;
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}
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struct wlr_renderer *renderer = create_renderer_func(&backend->priv_egl,
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EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY,
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(EGLint*)config_attribs, 0);
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if (!renderer) {
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wlr_log(WLR_ERROR, "Failed to create renderer");
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free(backend);
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return NULL;
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}
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if (!backend_init(backend, display, renderer)) {
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wlr_renderer_destroy(backend->renderer);
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free(backend);
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return NULL;
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}
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return &backend->backend;
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}
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struct wlr_backend *wlr_headless_backend_create_with_renderer(
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struct wl_display *display, struct wlr_renderer *renderer) {
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wlr_log(WLR_INFO, "Creating headless backend");
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struct wlr_headless_backend *backend =
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calloc(1, sizeof(struct wlr_headless_backend));
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if (!backend) {
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wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend");
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return NULL;
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}
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if (!backend_init(backend, display, renderer)) {
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free(backend);
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return NULL;
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}
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return &backend->backend;
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}
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bool wlr_backend_is_headless(struct wlr_backend *backend) {
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@ -16,7 +16,7 @@ static struct wlr_headless_output *headless_output_from_output(
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static bool create_fbo(struct wlr_headless_output *output,
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unsigned int width, unsigned int height) {
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if (!wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL)) {
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if (!wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL)) {
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return false;
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}
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@ -46,7 +46,7 @@ static bool create_fbo(struct wlr_headless_output *output,
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}
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static void destroy_fbo(struct wlr_headless_output *output) {
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if (!wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL)) {
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if (!wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL)) {
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return;
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}
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@ -82,7 +82,7 @@ static bool output_attach_render(struct wlr_output *wlr_output,
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struct wlr_headless_output *output =
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headless_output_from_output(wlr_output);
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if (!wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL)) {
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if (!wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL)) {
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return false;
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}
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@ -129,7 +129,7 @@ static bool output_commit(struct wlr_output *wlr_output) {
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wlr_output_send_present(wlr_output, NULL);
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}
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wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL);
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wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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@ -138,7 +138,7 @@ static bool output_commit(struct wlr_output *wlr_output) {
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static void output_rollback(struct wlr_output *wlr_output) {
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struct wlr_headless_output *output =
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headless_output_from_output(wlr_output);
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wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL);
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wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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@ -9,7 +9,8 @@
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struct wlr_headless_backend {
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struct wlr_backend backend;
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struct wlr_egl egl;
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struct wlr_egl priv_egl; // may be uninitialized
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struct wlr_egl *egl;
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struct wlr_renderer *renderer;
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struct wl_display *display;
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struct wl_list outputs;
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@ -19,6 +19,11 @@
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display,
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wlr_renderer_create_func_t create_renderer_func);
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/**
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* Creates a headless backend with an existing renderer.
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*/
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struct wlr_backend *wlr_headless_backend_create_with_renderer(
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struct wl_display *display, struct wlr_renderer *renderer);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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