Revert "render/egl: always add LINEAR to supported modifiers"

This reverts commit 780052d4da.
This commit is contained in:
Simon Ser 2021-10-01 17:22:04 +02:00 committed by Simon Zeni
parent 42138a073b
commit 62be833aef
1 changed files with 0 additions and 9 deletions

View File

@ -125,15 +125,6 @@ static void init_dmabuf_formats(struct wlr_egl *egl) {
wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt, wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
DRM_FORMAT_MOD_INVALID); DRM_FORMAT_MOD_INVALID);
if (modifiers_len == 0) {
// Asume the linear layout is supported if the driver doesn't
// explicitly say otherwise
wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
DRM_FORMAT_MOD_LINEAR);
wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
DRM_FORMAT_MOD_LINEAR);
}
for (int j = 0; j < modifiers_len; j++) { for (int j = 0; j < modifiers_len; j++) {
wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt, wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
modifiers[j]); modifiers[j]);