render/gles2: make push/pop debug functions take a wlr_renderer

This commit is contained in:
Simon Ser 2020-07-28 13:58:07 +02:00 committed by Drew DeVault
parent e8872d9ed7
commit 62da61716f
3 changed files with 56 additions and 52 deletions

View File

@ -115,9 +115,9 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs);
void push_gles2_marker(const char *file, const char *func);
void pop_gles2_marker(void);
#define PUSH_GLES2_DEBUG push_gles2_marker(_WLR_FILENAME, __func__)
#define POP_GLES2_DEBUG pop_gles2_marker()
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func);
#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
#endif

View File

@ -43,7 +43,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glViewport(0, 0, width, height);
renderer->viewport_width = width;
@ -56,7 +56,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
// XXX: maybe we should save output projection and remove some of the need
// for users to sling matricies themselves
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static void gles2_end(struct wlr_renderer *wlr_renderer) {
@ -66,12 +66,13 @@ static void gles2_end(struct wlr_renderer *wlr_renderer) {
static void gles2_clear(struct wlr_renderer *wlr_renderer,
const float color[static 4]) {
gles2_get_renderer_in_context(wlr_renderer);
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static void gles2_scissor(struct wlr_renderer *wlr_renderer,
@ -79,7 +80,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
if (box != NULL) {
struct wlr_box gl_box;
wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
@ -90,7 +91,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
} else {
glDisable(GL_SCISSOR_TEST);
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static bool gles2_render_subtexture_with_matrix(
@ -130,7 +131,7 @@ static bool gles2_render_subtexture_with_matrix(
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex);
@ -168,7 +169,7 @@ static bool gles2_render_subtexture_with_matrix(
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return true;
}
@ -182,7 +183,7 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glUseProgram(renderer->shaders.quad.program);
glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
@ -197,7 +198,7 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
@ -217,7 +218,7 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
0, 1, // bottom left
};
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glUseProgram(renderer->shaders.ellipse.program);
glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
@ -235,7 +236,7 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
glDisableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
glDisableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
}
static const enum wl_shm_format *gles2_renderer_formats(
@ -288,10 +289,10 @@ static enum wl_shm_format gles2_preferred_read_format(
gles2_get_renderer_in_context(wlr_renderer);
GLint gl_format = -1, gl_type = -1;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
EGLint alpha_size = -1;
eglGetConfigAttrib(renderer->egl->display, renderer->egl->config,
@ -328,7 +329,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
return false;
}
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
// Make sure any pending drawing is finished before we try to read it
glFinish();
@ -355,7 +356,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
}
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return glGetError() == GL_NO_ERROR;
}
@ -478,13 +479,13 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glDeleteProgram(renderer->shaders.quad.program);
glDeleteProgram(renderer->shaders.ellipse.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
if (renderer->exts.debug_khr) {
glDisable(GL_DEBUG_OUTPUT_KHR);
@ -519,7 +520,8 @@ static const struct wlr_renderer_impl renderer_impl = {
.blit_dmabuf = gles2_blit_dmabuf,
};
void push_gles2_marker(const char *file, const char *func) {
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
const char *file, const char *func) {
if (!gles2_procs.glPushDebugGroupKHR) {
return;
}
@ -530,7 +532,7 @@ void push_gles2_marker(const char *file, const char *func) {
gles2_procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
}
void pop_gles2_marker(void) {
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
if (gles2_procs.glPopDebugGroupKHR) {
gles2_procs.glPopDebugGroupKHR();
}
@ -556,8 +558,9 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
}
static GLuint compile_shader(GLuint type, const GLchar *src) {
PUSH_GLES2_DEBUG;
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
GLuint type, const GLchar *src) {
push_gles2_debug(renderer);
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@ -570,19 +573,20 @@ static GLuint compile_shader(GLuint type, const GLchar *src) {
shader = 0;
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return shader;
}
static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
PUSH_GLES2_DEBUG;
static GLuint link_program(struct wlr_gles2_renderer *renderer,
const GLchar *vert_src, const GLchar *frag_src) {
push_gles2_debug(renderer);
GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
if (!vert) {
goto error;
}
GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
if (!frag) {
glDeleteShader(vert);
goto error;
@ -605,11 +609,11 @@ static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
goto error;
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return prog;
error:
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
return 0;
}
@ -715,11 +719,11 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
}
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
GLuint prog;
renderer->shaders.quad.program = prog =
link_program(quad_vertex_src, quad_fragment_src);
link_program(renderer, quad_vertex_src, quad_fragment_src);
if (!renderer->shaders.quad.program) {
goto error;
}
@ -728,7 +732,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.ellipse.program = prog =
link_program(quad_vertex_src, ellipse_fragment_src);
link_program(renderer, quad_vertex_src, ellipse_fragment_src);
if (!renderer->shaders.ellipse.program) {
goto error;
}
@ -738,7 +742,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.ellipse.tex_attrib = glGetAttribLocation(prog, "texcoord");
renderer->shaders.tex_rgba.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgba);
link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
if (!renderer->shaders.tex_rgba.program) {
goto error;
}
@ -750,7 +754,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
renderer->shaders.tex_rgbx.program = prog =
link_program(tex_vertex_src, tex_fragment_src_rgbx);
link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx);
if (!renderer->shaders.tex_rgbx.program) {
goto error;
}
@ -763,7 +767,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
if (renderer->exts.egl_image_external_oes) {
renderer->shaders.tex_ext.program = prog =
link_program(tex_vertex_src, tex_fragment_src_external);
link_program(renderer, tex_vertex_src, tex_fragment_src_external);
if (!renderer->shaders.tex_ext.program) {
goto error;
}
@ -775,7 +779,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
}
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
@ -788,7 +792,7 @@ error:
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
if (renderer->exts.debug_khr) {
glDisable(GL_DEBUG_OUTPUT_KHR);

View File

@ -56,7 +56,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
assert(fmt);
// TODO: what if the unpack subimage extension isn't supported?
PUSH_GLES2_DEBUG;
push_gles2_debug(texture->renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -73,7 +73,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->renderer->egl);
return true;
@ -115,12 +115,12 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
PUSH_GLES2_DEBUG;
push_gles2_debug(texture->renderer);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
POP_GLES2_DEBUG;
pop_gles2_debug(texture->renderer);
wlr_egl_unset_current(texture->renderer->egl);
@ -159,7 +159,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
texture->has_alpha = fmt->has_alpha;
texture->wl_format = fmt->wl_format;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_2D, texture->tex);
@ -171,7 +171,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
glBindTexture(GL_TEXTURE_2D, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
@ -228,7 +228,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
texture->target = GL_TEXTURE_EXTERNAL_OES;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
@ -236,7 +236,7 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
texture->image);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;
@ -295,14 +295,14 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
PUSH_GLES2_DEBUG;
push_gles2_debug(renderer);
glGenTextures(1, &texture->tex);
glBindTexture(texture->target, texture->tex);
gles2_procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
pop_gles2_debug(renderer);
wlr_egl_unset_current(renderer->egl);
return &texture->wlr_texture;