Indent GLSL by two spaces
since this is the most established indentation
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@ -65,7 +65,6 @@ const GLchar vertex_src[] =
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" vec4(i0.z, i1.z, i2.z, i3.z),"
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" vec4(i0.z, i1.z, i2.z, i3.z),"
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" vec4(i0.w, i1.w, i2.w, i3.w)"
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" vec4(i0.w, i1.w, i2.w, i3.w)"
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" );"
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" );"
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""
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" return outMatrix;"
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" return outMatrix;"
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"}"
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"}"
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"void main() {"
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"void main() {"
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